Questions tagged [terrain]

Terrain, or land relief, is the vertical and horizontal dimension of land surface. Terrain is used as a general term in physical geography, referring to the lie of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. In games, terrain is the "land" or "world" on which the game environment, roads, buildings, vehicles, characters are placed and interact with each other.

Terrain, or land relief, is the vertical and horizontal dimension of land surface. Terrain is used as a general term in physical geography, referring to the lie of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. In games, terrain is the "land" or "world" on which the game environment, roads, buildings, vehicles, characters are placed and interact with each other.

This tag is for question related to terrain, its properties, problems related to setting different properties, lighting, textures, simulating gravity, friction etc for use in games or simulations.

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about VTF(vertex texture fetch)

I'm studying clipmap algorithm, and I want to get elevations by VTF. But I've got a problem when using vertex textures. I don't know what's wrong. the related code is like this: int width=127; float *data=new float[width*width]; for(int…
Qingsong
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Create a heightmap from gps coordinates

I am currently working on a project which I want to integrate the creation of 3d terrain based on gps coordinates. Right now the the rendering algorithm uses, a heightmap, I am stucked at creating that heightmap from gps coordinates, Basically, I…
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How to add mesh collider into trees in unity3d?

I added palm trees on my terrain. But I didnt add a mesh collider into the trees. My car is able to pass through them. How do I resolve this?
Senem Yurtcu
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My custom terrain generation plugin instantiates to much prefabs

The problem is the following: Normally the script should generate 16 prefabs in a cube around the player, when I start up it works fine because it calls the generate on start function, but when I step on another chunk with the first person…
Jordi
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