SpriteBuilder is a free and open source visual game editor for building iOS, Android and OS X apps. It comes bundled with the Objective-C & Swift version of Cocos2D, also free and open source. The editor runs on OS X and its development is sponsored by Apportable.
Questions tagged [spritebuilder]
272 questions
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Changing positions of sprites and buttons made in SpriteBuilder
I've made 3 buttons in SpriteBuilder, named them _bt1, _bt2 and _bt3 and made a selector for each.
Selectors work fine but when I try to change their positions in codes they just don't move.
[_bt1 setPosition:ccp(435,…
0
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1 answer
How to delete a CCNode in sprite builder through Xcode
i am making an angry birds game. At the moment i have 3 birds to the side of the screen. Each time i fire a bird i want to delete one of the animations. How do can I delete a CCNode in sprite builder through Xcode?

user3704648
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How to make CCProgressNode work?
I'm trying to add a health bar to my SpriteBuilder game. For SpriteBuilder, i have a layer called Level.ccb. Under the CCNode of the layer, i have the health bar with doc root var of "_healthBar".
For XCode:
In Level.h
#import "CCNode.h"
@interface…

user3623891
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If two sprites are in different CCPhysicsNodes, can collision happen?
If two sprites are in different CCPhysicsNodes, can collision happen? I had both sprites in the same PhysicsNode but one should be affected by gravity and second should not, that's why I created another PhysicsNode and placed second sprite there.…
user3475724
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1 answer
Multiple objects of the same class reference only one of the objects
I'm using SpriteBuilder to design levels for a game. In the game, I have a block object that moves when swiped. However, when I have more than one of those objects in the level, each one only references the last one added. They all get initialized…

Ninwinz
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1 answer
SpriteBuilder & CCTexture - copy textures from smart sprite sheet in SpriteBuilder
I have come across a problem when trying to copy textures from smart sprite sheet in SpriteBuilder.
When i copy a sprite.texture it seems to copy the complete smart sprite sheet and not the individual image.
example
If i create a sprite using the…

Tom
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SpriteBuilder doesn't publish assets
I have updated the spritebuilder to the new version. The spritebuilder doesn't publish the images/fonts. I can add and delete images in my SB project and when I click publish nothing happens. If I delete the files in the Published-iOs folder and…

João Abrantes
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Communicating which button is pressed in a pause menu using SpriteBuilder
I have a game with a pause menu button on it. When I press the button on my game scene, everything pauses normally, my pause menu shows up, then I can resume with one button and that also works.
I have another button for restarting the level. Since…

spaderdabomb
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Cocos2d searching for images in removed directory
I'm working with Spritebuilder to build a simple app. I was using a Smart Sprite Sheet, but a while ago I noticed I kept receiving random errors that would come and go, and they were always related to the sprite sheet. I wasn't sure what was wrong…

SaleenS7
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Gaps in cocos2d infinite looping game
I am using this code to implement infinite looping, but I'v got gaps for 1-2 seconds every time the offscreen image coordinates are changed. Why do they appear? How to fix it? I am also using SpriteBuilder.
#import "MainScene.h"
static const CGFloat…

Frank
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Access to a ccb inside other ccb with SpriteBuilder 1.0 and Cocos2d v 3.0
Well, I have a character with several CCB's files for each part that have some animation, so I want to know how can I access to each file, because with getChildByName or if I implemented it, I'm only getting the message: CCBReader: Couldn't find…

user3739270
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Trigger particle after runAction
Trigger particle after move sequence
Code part1
CCActionMoveTo *moveTo = [CCActionMoveTo actionWithDuration:0.2f position:nextPosition];
CCActionRemove *remove = [CCActionRemove action];
CCActionSequence *sequence = [CCActionSequence…

whitebear
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CCTransitions with Spritebuilder - Cocos2d
I am looking at the various transitions between CCScenes using Spritebuilder. Currently I can do a fade transition using
CCScene *gameplayScene = [CCBReader loadAsScene:@"kitchen"];
CCTransition *crossFade = [CCTransition…

Allreadyhome
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stopAllActions doesn't work on Spritebuilder3.1 and cocos2d 3.0
@implementation MainScene {
CCSprite * _hero
.
.
}
- (void) stop {
[_hero setScale:(3.0f)];
[_hero stopAllAction]
}
My sprite _hero has multiple keyframes and image's are changed.
This code(stopAllAction) works when I am using…

whitebear
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Bodies connected by a joint must be added to the same CCPhysicsNode, however two bodies are under the same CCPhysicsNode but
I am making application by this tutorial.
https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/spritebuilder-physics/
I made jointnode directly in code like this
_mouseJoint = [CCPhysicsJoint…

whitebear
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