Questions tagged [spawning]
143 questions
1
vote
2 answers
XNA Simple way to spawn enemys
Im trying to spawn enemies from a list. I've tryed multiple ways in doing so. However I can't
get it to work. Is there a simple way to spawn enemes every 3 seconds?
EDIT
I tried spawning it like this: problem: only spawns once
protected void…

user2296150
- 11
- 4
1
vote
2 answers
XNA Game Programming: Spawning Enemies in a circle (Code)
Could someone please give me some direction on how to spawn enemies in a circle (XNA Programming)?
I want the enemies to randomly spawn along the circumference of a circle that is just outside the bounds of the window. I want them to move in…

jdewitte
- 131
- 3
- 13
1
vote
3 answers
Spawn delay between enemies
I am working on a tower defence game in XNA, and I have a class called Tank which creates an enemy that follows a route around a map that is found via A*.
Right now, I can create multiple instances of Tank, but they all spawn at the same time. This…

user1379554
- 11
- 2
0
votes
1 answer
Issues with Platforms? (Cocos2D)
In my game I have platforms similar to Doodle Jump. They each have their own animation but they all in the end have the same tag for a b2ContactListener.
Right now I am using a CCSprite but I do not think that will work. What should I do…

SimplyKiwi
- 12,376
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javascript game enemies and player are invisible no errors
iam trying to recreate supercrate box on a webpage but somehow my enemies and my player are invisible
this the code
/ Get the canvas element and context
const canvas = document.getElementById('game_canvas');
const ctx = canvas.getContext('2d');
//…
0
votes
2 answers
Spawned processes becoming defunct
I use posix_spawnp to spawn child processes from my main process.
int iRet = posix_spawnp(&iPID, zPath, NULL, NULL, argv, environ);
if (iRet != 0)
{
return false;
}
Sometimes, after a child process is spawned…

Gayan
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0
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0 answers
Is it possible to destroy a prefab with code from another prefab?
I have a frog in my 2d game. It has an attack where it sticks its tongue out. I didn't make an animation for this, I made tongue fragment prefabs that spawn one after another. They obviously start at the frog's mouth. I want to make it look somewhat…
0
votes
2 answers
I have a question about a YT tutorial because I wanna customize it a little
in this video, https://youtu.be/klBvssJE5Qg I shows you how to spawn enemies outside of a fixed camera. (this is in GDscript by the way) How could I make this work with a moving camera? I wanna make a zombie fighting game with a moving camera and…
0
votes
1 answer
How to create a winning condition when a certain number of game objects have spawned
I am trying to get my 3-D Tic-Tac-Toe game project to work, I have game objects which are named cells that are instantitated I press OnMouseDown() click it makes a cell object spawn in its grid space. I don't want to use UI with the basic prefabs I…

Jesse Gober
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votes
0 answers
Increasing spawnrate (speed at which a instantiate function gets called) over time
I'm trying to make objects (meteors) that spawn in my game increase in spawnrate over a certain duration, but I can not for the life of me seem to be able to allow it to do so. I started by using an invokeRepeating but since you place that in the…

Rick
- 11
- 2
0
votes
1 answer
objective-c image moving problem
hey i am running into a problem.
i maade an image object that gets added every 2 seconds by an nstimer.
and an update timer updates it so the image goes forward.
but it only goes forward until a new one gets added and i can't solve why.
this is the…

Jan Vos
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0
votes
1 answer
how do i make an objects continuously spawn on kaboom.js
When I shoot the asteriod they disapear which is what i want however I want more asteriods to spawn instead of them just disapearing forever.Im not sure what to add in this code to make more spawn into the game.
any help is appreciated
i thought…

Ivanna
- 3
- 3
0
votes
2 answers
Enemy Spawner While Loop Not Spawning Correct Number Of Enemies
I am trying to automatically spawn a desired amount of enemies within an area, which is currently a test area. The idea is that if the current amount of enemies are less than the amount of desired enemies, then the keepSpawning boolean is set to…

WolfPG
- 25
- 5
0
votes
1 answer
GameObject can't be found once per frame, even though it exists
at the moment I am creating a wave based game but I have a problem when it comes to checking whether all the enemies were killed. I have three different Enemies with the Tags "Enemy1", "Enemy2" and "Enemy3". Every second, I am using…

Josh
- 17
- 3
0
votes
1 answer
Respawning enemies on player death
I have a class, where my enemies spawn at the start of the game. When my player dies, I wanna call the spawn class again to let the enemies spawn again. But when I do so, nothing is happening.
public class EnemySpawn : MonoBehaviour
{
public…

HappyJava
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