Questions tagged [soundeffect]

90 questions
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Game Maker Turn On/Off Sound Effects

I'm making a game, which has a setting to turn on/off all sfx. I have these sfx: snd_hover, snd_click, and snd_back. These sfx are automatically played from the home screen. I have tried these function: audio_exists audio_stop_all but all sfx are…
Grace Michelle
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Libgdx Sound Effect is not playing Fluently or Completely issue only on Android (lagg effect on sound)

I developed a nice game with libgdx + java, for android as target platform. I am almost at the end, only improving the maps is the remaining task. Till now I was running - debugging my game on desktop because you know libgdx is cross platform and my…
ömer.bozkurt
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Android voice modulator

I want to create an android app that inputs the user's voice and modulate it in real-time. Therefore, I wanted to ask if there are any libraries or functions to input the speech/voice and change its pitch,etc. Any in built functions...? Thank you.
helios_xt
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XNA SoundEffects not playing

Followed a few tutorials and I'm having no luck, I'm trying to add a simple .WAV sound effect into XNA using free samples, I have named the sound as: SoundEffect hit1; SoundEffect hit2; And then loaded the content with: hit1=…
Jimjebus
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Effects of sound multiplication

What are the effects of multiplication of two different sound? An neither of them are constant, like two different songs, or one track of instrumental and one of vocals.
rnunes
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What framework need for create real time sound effects in iOS

I create new app. For my new app I want to create sound effects for my music which play in real time. someone know what framework need for it?
Matrosov Oleksandr
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Playing specific sounds when an object is revealed

I have completed a tutorial on how to make a memory card, everything works great, I can play the game and match all the cards (20 or 30 or 40 for different categories cause I have 6 of them) and I added a timer. I can even reset the game and start…
Azzo
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Find base SoundEffect of a SoundEffectInstance in C# WP7

WP7 suffers pretty severe performance penalties when too many sounds are played. I have an AudioManager that keeps track of SoundEffectInstances and prevents too many from playing at once. However, some things don't require an instance and simply…
profexorgeek
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How to add Sound Effects with Kotlin in Android

How do you program sound effects in kotlin android Looked all over Yt and there all in Java
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Delay of 20 milliseconds in the left channel of an audio file (e.g mp3) using ffmpeg?

How do I make a delay of 20 milliseconds in the left channel of an audio file (e.g mp3) using ffmpeg ?? I usually enable this option under ffdshow audio processor while playing audio using MPC-HC Is it possible to do the same in howlerjs (a strong…
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How does the Diode work from MorphVOX Pro?

I'm trying to construct a audio modifier including the diode from MorphVOX. I can't match this effect with any other effect I found on other programs, and there is no documentation on this effect. Here is a audio example of what the diode does on…
Dubstep
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List of default SystemSoundID

I'm trying to implement AudioServicesPlaySystemSound(SystemSoundID(****)) therefor I need a list of existing IDs for Apples SystemSounds. Searching through various posts I found this on GitHub. I couldn't find a fitting sound in this list for my…
Fynnwind
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Car sound with respect to speed?

I need my car sound pitch to be changed with respect to speed. Current I am using the solution of an answer which is :https://answers.unity.com/questions/1067016/car-engine-sound-code-unity5car-engine-sound-code.html public float topSpeed = 100; //…
Rachit
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Memory-safe way of audio playback in XNA

I am using XNA's SoundEffect class to play sounds in a game project. While the memory management of directly SoundEffect.Play()ing effects is relatively clear to me (SoundEffectInstances are internally created and added to lists, and their memory is…
ares_games
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animateWithDuration play sound doesn't repeat

I have a pulsing rectangle animated with animateWithDuration and setAnimationRepeatCount(). I'm trying to add a sound effect in the animations block witch is "clicking" synchronously. But the sound effect is only playing once. I can't find any hint…
Markus K
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