Questions tagged [softbody]

The most advanced type of object in the Game Engine,Soft body is an object in computer graphics which is deformable (for example:Cloth)

The most advanced type of object in the Game Engine,Soft body is an object in computer graphics which is deformable (for example:Cloth)

Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric. Generally, these methods only provide visually plausible emulations rather than accurate scientific/engineering simulations, though there is some crossover with scientific methods, particularly in the case of finite element simulations. Several physics engines currently provide software for soft-body simulation.

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How to make soft body (jello) objects or arrays?

I want to make objects with jello-like texture or softer. I've tried the NVIDIA Flex free package but it is missing a lot of features and doesn't work that well. Can anyone either point me to better (free) packages for softbody or tutorials on how…
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Simulate a rope bridge

I've been modeling a rope bridge, and I wanted to simulate someone walking on it, with the bridge movement and so on. For that, I've tried creating some ropes to wrap the planks and so on, and add physics to the ropes and planks, but they don't work…
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I am using Bullet Physics in Libgdx to Simulate Soft body, but the soft body does not react with gravity and just falls in -y direction

I am trying to simulate soft body in a softRigidworld of bullet but I am doing that in libgdx I have added the soft body to the dynamic world and set up gravity as 0 but the soft body which is a cloth always goes down like gravity is -9.8 Why is…
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