Questions tagged [screen-resolution]

The number of distinct pixels in each dimension that the screen can display, usually quoted as width × height with the units in pixels.

It is usually quoted as width × height, with the units in pixels. The screen resolution signifies the number of dots (pixels) on the entire screen. For example, a 640-by-480 pixel screen is capable of displaying 640 distinct dots on each of 480 lines, or about 300,000 pixels. This translates into different dpi measurements depending on the size of the screen. For example, a 15-inch VGA monitor (640x480) displays about 50 dots per inch.

1404 questions
-1
votes
0 answers

How do I make it so my pygame program is completely visible on different screen sizes?

So, I created a program with pygame on my monitor which is 1920*1080, but when I tried to run it on my laptop which is about 1283 pixels wide X 577 pixels high according to a website. Anyways the point is that I want to make it so my program will…
-1
votes
1 answer

Change resolution for specific application

On Microsoft Windows 11, is it possible to change the resolution of a single and specific application ? Let's say that I have a 4k resolution. Some applications are readable, but some are really not. The fonts, the buttons, the images... are too…
Yves Lange
  • 3,914
  • 3
  • 21
  • 33
-1
votes
1 answer

Unity gameobjects and text ui change size and position while changing resolution

sorry I have to put all of this as an image but I couldn't post this with text as when creating the original post something happened to where it was flagged as spam. I figured this would be the only way?
-1
votes
1 answer

Wall colliders getting out of screen unity

Basically im developing a 2d pang game style for mobile, where you pop some balls. So i created some walls colliders, but everytime i change the resolution, the left and right walls just dont stick to the right place, or they move out of screen or…
-1
votes
1 answer

Trying to obtain the resolution of Android device screen

I am trying to find the resolution of an Android device. I have already tried using the win32api as well as ctypes but both are not working on my Android device. I am using PyDroid to code my application.
ed.vcnt
  • 13
  • 3
-1
votes
1 answer

Fullscreen Form with a maximum form size lagging

I'm making a game, and all of the pictureboxes sizes and locations are based on an 1920x1080 resolution (as that is my screen size). But when the game is played on a different resolution, the game doesn't fullscreen, (using FormBorderStyle =…
-1
votes
1 answer

Uneven pixel display

I'm sorry I can't even describe the issue expressively, I'm facing this issue where these numbers on screen don't appear on the same line, even though they have the same height, same font-size, and same line height. Increasing the font-size…
corvus
  • 513
  • 1
  • 3
  • 13
-1
votes
3 answers

Can I put images only in xxhdpi folder

I have an app with some images exists only in the xxhdpi folder. When I try to access to those imagse, through context.getResources(...) I see in some phones it crash. is it possible that it crash because those phones doesn't supports the density in…
-1
votes
2 answers

Different Text Size under same screen resolution but different dpi in two Android machines

I have two Android machines - Samsung Galaxy Tab and HTC Flyer. They both have 1024x600 screen. However Tab has 240dpi screen while Flyer has 160dpi according to the log from Context.getResources().getDisplayMetrics() method. My problem is that, I…
Victor Wong
  • 2,486
  • 23
  • 32
-1
votes
1 answer

Why when changing resolution while the game is running through the exe built file everything is too blurry and the ui not respond?

The default resolution is 1920x1080 and the ui elements are sharp and fine. Once I changed the resolution to 640x480 but it's the same on other resolutions either everything get blurry and the buttons are not responding all I can click on is the…
Daniel Lip
  • 3,867
  • 7
  • 58
  • 120
-1
votes
1 answer

QScreen geometry() api is giving wrong values for the resolutions 2736 x 1824 and 2560 x 1600

// Unable to resize qt application according to some high resolution screen size ? #include #include #include #include #include #include "rearend.h" int main(int…
-1
votes
4 answers

SweerAlert2 - How to change responsive image in alert

I have this SweetAlert2 JavaScript: $(document).ready(function(){ swal.fire({ position: 'center', customClass: 'swal-height', showConfirmButton: false, width: 600, padding: 150, background: '#fff url(../custom/media/misc/IMAGE1.jpg) no-repeat',…
DANIEL
  • 515
  • 7
  • 20
-1
votes
1 answer

Why my game build resolution scaled the actual game view down

When I play the game in the Unity editor the game is full screen, but after the build the game may be "full screen" but the actual game window is scaled down in the middle of the screen. How can I actually get the game to be full screen after the…
-1
votes
1 answer

Why devices that have same physical size and resolution may have different density?

I am testing on Huawei MediaPad T5 and Samsung Galaxy Tab A. They have the same fiscal size (10.1 inch) and pixel number (1920*1200), Question 1: Why they have different density (2.0 and 1.5)? Density dipendes only on fiscal size and pixel number,…
-1
votes
1 answer

Website elements are getting hidden at 125% Recommended laptop zoom

A project that I've been working on, has elements in a scroll. Like this below - But, certain laptops come with 125% recommended zoom for 1920 X 1080 resolution - When used that 125% recommended zoom, the elements in the scroll gets hidden,…
Sagar Raj
  • 909
  • 3
  • 14
  • 34