Questions tagged [sceneview]

For questions that are specifically related to Unity3D's SceneView. You should consider to rather use tags [unity3d] or [unity3d-editor].

For tagging questions that are specifically related to Unity3D's SceneView.

Related tags:

74 questions
2
votes
1 answer

SceneKit: unprojectPoint returns same/similar point no matter where you touch screen

The code below should translate touch coordinates into world coordinates for a SceneKit scene. However, as illustrated by the output below, the point returned by unprojectPoint returns effectively the same point no matter where you touch on the…
Crashalot
  • 33,605
  • 61
  • 269
  • 439
1
vote
0 answers

How to achieve persistent Cloud Anchors in ArCore Offline?

is it any possible to use Cloud Anchors Offline or is any other thing is there for storing and retrieve Anchors locally like cloud anchors for reuse ?
Dev007
  • 222
  • 2
  • 9
1
vote
1 answer

Can I render the animation inside SCNView without adding it to the superview?

I have a task: to make a 3d object animated in SCNScene and do frame by frame scnView.snapshot() without adding SCNView to any subview. If I add SCNView to the subview - then everything works fine. But without adding it does not work. How can I…
1
vote
2 answers

Adding physicsBody makes the ar object disappear

I am trying to add simple 3D objects to sceneView. Adding object to the view is rather straightforward and went smoothly. However when I tried to add body for collision purposes (boxNode.physicsBody = boxBody), the cube completely disappeared and I…
tonywang
  • 181
  • 2
  • 13
1
vote
1 answer

Unity - How to react to scene picking? How to force select a parent by picking its child in the sceneview

I have the following situation I need an answer to: I have a parent object with children. These children all have unique meshes. Whenever these children are selected in the SceneView, the parent needs to be selected in stead. The children should…
1
vote
0 answers

SceneKit high memory usage

I'm facing a problem using SceneKit in my iOS app. I have a sceneView showing a 3D model (from a .scn file) that the user can customize changing some details like hair color, eyes color and hair style. What it's happening, is that the memory used by…
1
vote
0 answers

Scenekit scene takes too long to be displayed on the view

I need to show a 3D model on a SceneView in my iOS app, after its relative path (String) has been loaded from Firebase and passed to my SCNScene(named: path). The function that reads the path runs very quickly, but once I try to attach the scene to…
1
vote
1 answer

SceneForm sceneview always black in fragment

I am trying to render a 3d model on sceneview but i am getting black screen no matter what i do . what i am trying to do is to load a 3d model like in ARFragment but with more sceneview like features. here is the code for my…
Kashif Mehmood
  • 323
  • 2
  • 15
1
vote
0 answers

sceneView projectPoint after changing eulerAngles

I'm working on an app that shows location-based AR using ARKit-CoreLocation. I have 2 SCNNodes: a sceneNode and a visibleNode (which is a visible AR element) as a child. sceneNode.addChildNode(visibleNode) There are instances where I need to align…
Dobrocode
  • 301
  • 1
  • 2
  • 13
1
vote
0 answers

When I attach a Light to a Node do I have to move the position of the Light? It's because I can't see the light at all

I've been struggling with this for the past month and I can't figure out what I'm doing wrong. All I'm do is trying to add a Light to a Node, to make it overall brighter. Do I have to move the attached Light? Someone please help…
DIRTY DAVE
  • 2,523
  • 2
  • 20
  • 83
1
vote
1 answer

can't get location, 3D imaging or heading (direction) in ArcGIS

I'm a newbie to arcgis. I'm trying to show a particular location at a particular angle in 3D. The location is the corner of Water Street and Fifth Avenue in McKeesport, Pa. The angle is facing east. The tilt is 45. But this is what I'm getting:…
LauraNMS
  • 2,720
  • 7
  • 39
  • 73
1
vote
2 answers

autoenablesDefaultLighting is too bright in iOS 12 and SCNView.pointOfView is not effective

I am using SceneKit’s autoenablesDefaultLighting and allowsCameraControl functions of my sceneView to provide light to an obj 3D model in the app and rotate around this object in Objective-C. Since upgrading to iOS12, the default light intensity of…
A.Ozda
  • 39
  • 9
1
vote
1 answer

ARKit: Removing ARSCNView shows static camera feed instead of top-most SCNView

Our app shows a SCNView by default but lets users enter AR mode, where we show a ARSCNView on top of the SCNView. Showing the ARSCNView works: the camera and virtual objects appear. Exiting AR mode is what fails. Instead of showing the SCNView…
Crashalot
  • 33,605
  • 61
  • 269
  • 439
1
vote
1 answer

ARkit Scene Kit Embed Into View Controller

I am trying to embed a ARKit SceneKit View into a view controller in Xcode 9.2. However, when I do this my scene shows correctly, but I lose the camera view from my camera. It goes to a black background. Any one know why and how I can fix? import…
1
vote
0 answers

Have part of a method execute when a variable value changes?

I'm translating some working swift code to Objective-C that renders a SceneView into a m4v video, and the render handling method has a return statement that only executes when a condition is met. The swift code is as follows: func renderScene() { …
user4558739