Questions tagged [scenegraph]

A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often (but not necessarily) spatial representation of a graphical scene.

Scene graphs are data structures used to hierarchically organize and manage the contents of spatially oriented scene data.A scene graph is a collection of nodes in a graph or tree structure. A tree node (in the overall tree structure of the scene graph) may have many children but often only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes/objects into a compound object that can then be moved, transformed, selected, etc. as easily as a single object.

Examples of such programs include Acrobat 3D, Adobe Illustrator, AutoCAD, CorelDRAW, OpenSceneGraph, OpenSG, VRML97, X3D, Hoops and Open Inventor.

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Roku Scenegraph SGDEX- Replace HDPosterURL variable

I am using a customer view, and I need to add a photo from the grid feed instead of the thumbnail. I cannot figure ut how to do this without changing the thumbnail. Is there a way to keep the thumbnail intact, and add a sperate photo for the…
MarlonC
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How to convert Roku Scenegraph GridView to lower case

I'm working on a scenegraph GridView app. All of the row items are all lowercase. I would like to convert them to Upper case. I am using Roku Scenegraph Developer Extensions. (SGDex) I have tried using UCase on the RowAA. This does change the…
MarlonC
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Unity3D's upcoming ECS vs current hierarchy

Intro I've been following Unity3D's DOTS development for a while now and I've been doing a few tutorials on getting ECS going. However, nowhere have I found it to be clear that Unity3D is deprecating their current GameObject/Hierarchy approach and…
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How to get rid of default overhang in Scenegraph Developer extensions

Where in Scene graph Developer Extensions do I set the Overhang? When I add it to the Mainscene, or either the Grid handler. It overlaps the default instead of replacing it. I cannot find in SGDEX were the default overhang settings are. No…
MarlonC
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How do I Parse from Multiple JSON files in Roku Scenegraph (brightscript)?

I am using SceneGraph Developer Extensions SGDEX (Roku Brightscript). I have a pretty goodworking script set up. My current script parses from 1 JSON file. What I would like to do is parse from Multiple JSON files from a directory. Currently I am…
MarlonC
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Is it possible Authorize.Net or any other payment gateway implement in Roku or SceneGraph?

I am working on Roku TV application and our client want to build a "shopping" app using SceneGraph component. Also, client want to implement payment gateway Authorize.Net. Is it possible in Roku, if not then what is the alternate solution. Please…
Vijay Kumar
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How to get internet speed in brightscript

In one of my case, I want to send the current internet speed. So I am not able to find any solution. I am not able to find how I can achieve it. Is there any way to get in Roku brightScript
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How to a clear Opengl ES material properties to avoid incorrect materials being reused?

I am working on an Android opengl lib and have hit a small issue. I know it is something easy to fix but I am having a lot of trouble tracking it down. In a nut shell, I am working on a 3d scene graph library which is based on the really light…
Jon Rose
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Order of transformations for rendering a scenegraph

In my 2D Game Engine I'm struggling with correctly rendering sprites if those objects are in a parent-child relationship. The picture explains the problem. I use a scenegraph for rendering and use the visitor pattern for traversal. I want the…
moepmoep12
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loop from scene graph tree

i am trying to loop through my scene graph with a draw function, this function is meant to take the world matrix and multiples it by the local matrix. i believe that i need to call the function recursively so that it work through the tree. so far my…
RCHudspeth
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Roku SceneGraph with Search Functionality

I'm creating a Roku app in SceneGraph and trying to near duplicate the search functionality I had using the old SDK. I'm stuck at only being able to display the mini keyboard. I'm trying to add buttons via buttongroup (i.e., Search, Cancel) but…
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Possible to dynamically parse SceneGraph from XML?

I would like to build a Roku SceneGraph experience built incrementally from XML components shipped off from a remote server. That is to say, enable a Roku channel to drive a SceneGraph experience using components that are not all included as part of…
Episcopus
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QT Scene Graph cannot draw a grid

I want to use Qt scene graph to draw a grid. I haven't succeeded in research for a few days. Please help me, thank you! The issue is: Why can't I show the results? Where do I call glViewport? or some other way? I have followed the code and found…
fangxu
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Side menu with the search button on the Roku channel's home screen

I'm developing a Roku application with SceneGraph and I would like to have a side menu with the search and other buttons on the channel's home screen. I couldn't find how to implement this. Is it possible? Thanks a lot
Proud Roku
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Can be Implement comScore in Roku scene graph?

I want to implement comScore in Roku scene graph application. Is it possible/support to Roku scene graph application? If possible, is SDK available for the scene graph? Please provide suitable example that help to implement comScore in scene…
Balbant Singh
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