Questions tagged [retina-display]

Retina display is a trademark used by Apple for displays claimed to have pixel density so high that the eye would not be able to notice pixelation. The term is used for several models of the iPod touch, iPhone, iPad, and MacBook Pro.

Retina Display is a brand name used by Apple for liquid crystal displays that have a pixel density high enough that the human eye is unable to discern individual pixels at a typical viewing distance. The term is used for several Apple products, including the iPhone, iPod Touch, iPad, MacBook Pro, iPad Mini, and iPad Air. Because the typical viewing distance is different, depending on each device's use, the pixels per inch claimed to be of Retina quality can differ, depending on the size of the display, with higher PPI for smaller displays and lower PPI for larger displays: 326 PPI for the smallest devices (iPhone, iPod Touch, and iPad Mini with Retina display), 264 PPI for mid-sized devices (iPad third generation and onwards, including iPad Air), and 220 PPI for larger devices (MacBook Pro). While not currently common, many other manufacturers' displays have similar PPI density. When an Apple product has a Retina Display, each user interface widget is doubled in width and height to compensate for the smaller pixels. Apple calls this mode HiDPI mode. Apple has applied to register the term "Retina" as a trademark in regard to computers and mobile devices with the United States Patent and Trademark Office, Canadian Intellectual Property Office, and in Jamaica.On November 27, 2012 the US Patent and Trademark office approved Apple's application and "Retina" is now a registered trademark for computer equipment.

Source: Wikipedia (Retina Display)

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Get an UIImage from URL to iPhone and iPhone retina

I'm trying to get an image from a URL to view it on an iPhone and an iPhone Retina. The problem is that iPhone is displayed correctly but Retina is blurred. The image has a size of 100x100 at 326dpi (size retina). I'm doing it correctly? -…
dpbataller
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Changing resources programmatically in Objective-C iOS 5 for Retina Display

My app have a background image that fills the screen. I'd like to display the correct .png file depending on if we're on a Retina Display device or not. I already have added all the .png files for both iPhone and iOS with the correct sizes. Is it…
Patrice Cote
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cocos2d CCMenu padding strange on retina device

Situation: I'm using [(CCMenu*)myMenu alignItemsVerticallyWithPadding:4.0f] to layout several buttons (CCMenuItemSprite) vertically. On non-retina device the padding appears as expected, but when in retina mode on simulator the padding seems to be…
eric
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UIView animation in iphone retina display is not smooth

I want a roll-up animation for the uiview. So i am animating a mainscrollview and a rollupboard. So in the viewDidLoad i set the frame of these two views as: dashRollUpStand=[[UIImageView alloc]initWithFrame:CGRectMake(0,346,320,0)]; …
Priyanka V
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retina image on a 3gs or 3g phone

I have a kind of problem where there are two set of photos in my photo viewer. One is a retina image and another is a image with less resolution. the size of the placeholder is around 300X200. The no retina based image is exactly the same size…
thndrkiss
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Xcode does not recognize change in size of image

In my program I have an image which has been scaled down to a size which fits perfectly on the screen. Upon further investigation, I realized those dimensions must be doubled to provide maximum quality in iPhone Retina. I doubled those dimensions by…
Fitzy
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Specifying Font for iPhone/iPad

I have the retina specifications for fonts on an app. If I divide them by 2, I get the non-retina font sizes. Should I provide the app with the non-retina sizes, and it will automatically scale it for retina? Or do I need to provide both? Thanks,
darksky
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Twitter and Facebook buttons show different heights on iPhone Retina Display

I'm afraid this could have not any solution, but maybe I'm implementing the buttons wrong. The problem is that they show like this on iPhone Retina Display. Is there any solution to make them the same height?
Santiago
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I need some information about @2x UIImageViews

Just wanna know, how do I must use this ? Do I just have to set @2x after the image name ? Or to put it in a specific folder ? Or something else ? Thanks for your advices
Rob
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iPad 3: how to download retina images in uiwebview

I have an hybrid iPad app loading html and javascript in a webview. All the images are ok in ipads 1 and 2s but fuzzy in ipads 3. I was thinking about some possible solutions: Serve 2x images and show them at 50% in low res ipads. Detect retina…
Vespassassina
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Using one image png file for retina and normal screen in UIImageView

Say there is cool.png file with dimension 200 X 100 pixels and I'd like to use it for both retina and normal devices. I need to get size of UIImageView 100 X 50 points. I tried to decrease the size of UIImageView according to image dimensions and…
Michael
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Sharp images in iPhone app but grainy images in iPad app

We're using retina images in our iPhone app (i.e., double the size). The images render great on an iPhone 4 -- sharp and crisp. However, for the same app, the images look grainy on an iPad when run in "1x" mode (i.e., iPhone app size). The code is…
Crashalot
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Will this texture sharing technique work in my universal iOS app?

I'm creating an universal iOS game and I'm trying to come up with a good system to share textures. In my case, all the retina iPhone textures are exactly the same size as my iPad textures. Right now I have separate directories for iPad and iPhone…
Zach
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iPhone 4 Retina image not sizing properly with CSS

I'm trying to save out images for a mobile site. I'm saving out a hires (width 640px) and a low res (width 320px) for the iPhone 4. If I view the jpg image in Safari mobile, it shows full width (portrait mode). If I use it as the background image…
ahainen
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Make Flixel (iOS port) support retina graphics

In case you are familiar with the Flixel game engine, open sourced here: https://github.com/ericjohnson/canabalt-ios/tree/master/flixel-ios How would you go about adding support for retina graphics? Like retina sized textures. I tried adding @2x…
Jonny
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