Questions tagged [rendertarget]
83 questions
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RenderTarget content changes when game is minimized
So I'm working on a GUI library for XNA and I've come across an issue I can't find a solution to. I'm working with rendertargets a lot, which is annoying in itself, but I have a really weird and specific issue.
In my ProgressBar class I'm drawing…

pixartist
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How do I resolve this argument error for RenderTarget2D?
I'm working with a bit of XNA code, as a beginner. So i use this tutorial, but it appears that i am doing something and i do not know why.
http://www.xnadevelopment.com/tutorials/theroadnottaken/theroadnottaken.shtml
I am at the part with Path…

Martin Olsen
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Load texture resized in XNA
I'm developing for Windows Phone XNA and would like to load textures with a smaller size to decrease memory impact where the full image isn't required.
My current solution is to use a rendertarget to draw and return that rendertarget as a smaller…

Michael
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Scaling RenderTarget2D doesn't scale SourceRectangles
I develop a 2D match3 game in XNA. The core logic and animations are done. I use RenderTarget2D to draw the entire board. The board has 8 rows and 8 columns with 64x64 textures (the tiles), which could be clicked and moved. To capture the mouse…

Sprint Debugger
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what is the difference between getBuffer() and CreateRenderTargetView in directx 11?
I am new to DirectX11 and learning it. (I come from openGL background).
I am confused and trying to understand what exactly does the following API calls do and what is the difference between them:
ID3D11Texture2D* pBackBuffer = NULL;
hr =…

brainydexter
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OMSETRENDERTARGETS_INVALIDVIEW on switching RenderTargets (DirectX)
i was trying to render to a texture to use it for post-processing. I've read a lot of tutorials about this stuff und have tried it for myself now, but apparently i am doing something wrong. I already was asking another question regarding this topic,…

puelo
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Storing render from RenderTarget2D to Color Array Error
So I am trying to store the result from a render target into an array of Colors so I can manipulate them individually with an iterator. For some reason, the below code sets every value in the array to R=0, G=0, B=0, A=0. As though it was never…

Kartik
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How do you update a UTextureRenderTarget2D in C++?
I'm referenced @J. Rehbein's ask.
How do you update a UTextureRenderTarget2D dynamically in C++?
And use public modules ("Core", "CoreUObject", "Engine", "InputCore", "UMG", "GameplayTasks", "Landscape", "RHI", "RenderCore").
Why printed assertion…

NedCrow
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