Questions tagged [raylib]

A simple to use library for making videogames, distributed under the zLib license.

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Raylib.com

On Github

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C++ Struct Members not Updating in Funtion

Firstly, while not new to programming, I am very new to C++, so please bear with me. I am using the Raylib library to attempt making a particle system for a game. This consists of a struct with a few private members and public functions: struct…
Jamz
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Exception thrown: read access violation. **this** was 0xFFFFFFFFFFFFFFF7

I am trying to make a little solution for IK and I ran into a big wall with this error. My lack of pointers and references have kicked me down. I get this error "this was 0xFFFFFFFFFFFFFFF7" because I think I cannot access the Segment to change its…
SoulDaMeep
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Can you pass a reference to an object that has not been created yet?

So I'm trying to program a Conway's Game Of Life type game in one dimension. For the cell class, I want to have two references that point to the cell to the right and the cell to the left. However, I'm having trouble working out how to structure the…
LWB
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I'm get stuck with c++

Here is my player class #pragma once #include #include "SpriteManager.h" #include "Sprite.h" #include "Utils.h" #include "DashAbility.h" #include "AbilityHolder.h" class Player : public Sprite { public: float moveSpeed = 300.0f; …
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