Questions tagged [raii]

Resource Acquisition Is Initialization (RAII) is a common idiom used in C++ to manage the lifetime of resources, including memory allocations, file handles or database connections. In brief, every resource should be wrapped in an owning class, whose lifetime controls the lifetime of the resource.

Wikipedia

Resource Acquisition Is Initialization (RAII) is a programming idiom used in several object-oriented languages, most prominently C++, where it originated, but also D, Ada, Vala, and Rust. The technique was developed for exception-safe resource management in C++ during 1984–89, primarily by Bjarne Stroustrup and Andrew Koenig, and the term itself was coined by Stroustrup.

Basic Example

The most basic example of RAII may look like this:

struct intarray {
  explicit intarray (size_t size) : array(new int[size]) {}
  ~intarray (){ delete[] array; }

  int& operator[](size_t idx) { return array[idx]; }
  const int& operator[] const (size_t idx) { return array[idx]; }

private:
  intarray (const intarray &);
  intarray & operator=(const intarray&);

  int* const array;
};

This class encapsulates a memory allocation (for an array of int), so that when the intarray class is created, it creates a resource (the memory allocation), and when it is destroyed, it destroys the resource.

A user of the class can now write code such as this to create an array whose size is determined at runtime:

void foo(size_t size) {
  intarray myarray(size);
  // no bounds checking in this example: assume that size is at least 15
  myarray[10] = 0;
  myarray[14] = 123;
}

This code will not leak memory. myarray is declared on the stack, so it is automatically destroyed when we leave the scope in which it was declared; when foo returns, myarray's destructor is called. And myarray's destructor internally calls delete[] on the internal array.

We can write a more subtle version of the function, which also will not leak memory:

void foo(size_t size) {
  intarray myarray(size);
  bar();
}

We know nothing about bar's behavior (although we assume that it will not leak memory), so it is possible that it may throw an exception. Because myarray is a local variable, it is still automatically destroyed, and so it will implicitly also release the memory allocation it was responsible for.

Without using RAII, we would have had to write something like this to ensure that no memory leaks could occur:

void foo(size_t size) {
  int* myarray = new int[size];
  try {
    bar();
    delete[] myarray;
  }
  catch (...){
    delete[] myarray;
    throw;
  }
}

By relying on RAII, we no longer have to write implicit cleanup code. We rely on the automatic lifetime of local variables to clean up their associated resources.

Note that in this simple example, the copy constructor and assignment operator were both declared private, giving us a class that can not be copied. If this had not been done, care would have to be taken in their implementation to ensure that the resource is only freed once. (A naive copy constructor would simply copy the array pointer from the source object, resulting in two objects holding a pointer to the same memory allocation, and so both will try to release it when their destructors are called).

Common solutions are either to use a reference counting scheme (so that the last object to be deleted will also be the one who finally deletes the shared resource), or simply cloning the resource when the RAII wrapper is copied.

RAII in the Standard Library

RAII is widely used in the C++ standard library. The container classes, such as std::vector employ RAII to control the lifetime of the objects they store, so that the user does not have to keep track of allocated memory. For example,

std::vector<std::string> vec;
std::string hello = "hello";
vec.push_back(hello);

contains numerous memory allocations:

  • the vector allocates an internal array, conceptually similarly to the intarray class described above,
  • a string is created, containing a dynamically allocated buffer storing the text "hello",
  • a second string is allocated in the vector's internal buffer, and this string also creates an internal buffer to store its data. The data from the first string is copied into the second string.

And yet, as library users, we did not have to call new even once, and nor do we need to call delete or worry about cleanup. We created our objects on the stack, where they are automatically destroyed when they go out of scope, and they take care of their memory allocations internally. Even when we copy from one string to another, the string implementation takes care of copying the internal buffers, so that each string owns a separate copy of the string "hello".

And when the vector goes out of scope, it takes care of destroying every object stored in it (which, in turn, is responsible for releasing its internal memory allocation), before releasing its internal buffer.

The standard library also employs RAII to manage other resources, such as file handles. When we create a file stream, it is a RAII wrapper class which takes ownership of the file handle used internally. So when the file stream is destroyed, the file handle is closed and destroyed as well, allowing us to write code like this:

void foo() {
    std::ofstream("file.txt") << "hello world";
}

Again, we create an object (in this case an output file stream), which internally allocates one or more resources (it acquires a file handle, and very likely also performs one or more memory allocations for internal buffers and helper objects), and as long as the object is in scope, we use it. Once it goes out of scope, it automatically cleans up every resource it acquired.

Smart pointers

Many people equate RAII with the use if common smart pointer classes, which is an oversimplification. As the previous two examples, RAII can be used in many cases without relying on a smart pointer class.

A smart pointer is an object with the same interface as a pointer (sometimes with minor restrictions), but which takes ownership of the object it points to, so that the smart pointer takes responsibility for deleting the object it points to.

The Boost library contains several widely used smart pointers:

  • boost::shared_ptr<T> implements reference counting, so that while many shared_ptr's may point to an object of type T, the last one to be destroyed is responsible for deleting the pointed-to object.
  • boost::scoped_ptr<T> has some similarity to the intarray example, in that it is a pointer that cannot be copied or assigned to. It is given ownership of an object at creation, and will, when it goes out of scope, destroy that object.

The C++ standard library contains a std::auto_ptr<T> (superseded in C++11 by std::unique_ptr<T>), which, like scoped_ptr allows only one pointer to own an object, but unlike it, also allows this ownership to be transferred, so that the original pointer loses ownership of the object, and the new pointer gains it. The original pointer then becomes a null pointer which does nothing when it is destroyed.

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shared_ptr / weak_ptr implementations for objective-C

Noticing how badly implemented is reference counting in current Objective-C (see here and here), i'm sure there must be a library out there providing something similar to c++ shared_ptr and weak_ptr semantics without all those ridiculous extra calls…
lurscher
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How to properly implement a vector of abstract class

I'm implementing a toy SQL database. In my code I'd like to have an abstract class Field and its two derived classes IntField and StringField. Also I'd like to have a Tuple class which represents a tuple of fields. Of course, I need to have some…
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RAII: do mutexes in a vector declared in a loop all unlock in the next iteration?

Suppose I have the following: // ... necessary includes class X { struct wrapper{ std::mutex mut{}; } std::array wrappers{}; void Y() { for (auto i{0u}; i < 10; ++i) { …
SRSR333
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Why it seems that mutex acquired via std::lock_guard still take effect for a little while after its scope

As we know, the correct usage of std::lock_guard is like this RAII style: void increase_decrease() { std::lock_guard guard(global_mutex); static const int times = 50; for (int i = 0; i < times; i++) { global_data…
Yunqing Gong
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Deallocate a stack object before execution gets out of the scope of the stack object?

In C++, does RAII imply that a stack object (an object allocated on a stack, e.g. a local variable in a function) is deallocated only when execution gets out of the scope of the stack object? What if I would like to deallocate a stack object a…
Tim
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How to execute an auto-setup function

While working on a library depending on another third party library, I ran into the problem that the third party library is absolutely trash requires a manual call to a global setup and cleanup function. int main() { setup(); //do stuff …
Passer By
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Should I outsource allocation algorithm? (RAII)

Right now my class has a constructor, copy constructor and copy assignment operator which all do the same thing at first (allocating memory). The destructor is deallocating the memory. class Register { public: Register() { …
user4541498
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in C++ does RAII always allocate objects on the stack or does it ever use the heap?

I'm wondering if RAII always allocates on the stack, or if the compiler ever uses the heap for large objects (and then perhaps adds a token to the stack as a sort of reminder of when to destroy the corresponding heap-allocated object)? UPDATE:…
Magnus
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Why we need RAII for exception safety problems

unique_ptr f() { unique_ptr p(new X); // or {new X} but not = new X // do something - maybe throw an exception return p; // the ownership is transferred out of f() } When the exception throw-ed, why we care about the…
user1287944
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Why are destructors necessary in C++?

Why must we use destructors to de-allocate memory in c++, As we can use delete or delete[] Is it not true that all the memory used up by a program is released when the program terminates.
FutureSci
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RAII idiom for classes with container members

I have the following questions about the class described in the code below: #include #include #include using namespace std; class Widget { public: Widget( int x, int y, int z ) : m_x{x}, m_y{y}, m_z{z} {} private: …
unshul
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