Questions tagged [powervr-sgx]
37 questions
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Difference in opengl es programming for PowerVR and Mali GPU chipsets
I am developing a framework using OpenGL ES to create 3D applications.
I need to deploy the framework in both PowerVR and Mali GPUs chip-sets.
Is there any aspects to be taken care in programming OpenGL ES for different GPUs (PowerVR and Mali)?

Arun AC
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Kernel exception log understanding
I am getting an exception like
------------[ cut here ]------------
WARNING: at kernel/workqueue.c:806 wq_worker_waking_up+0x74/0x88()
Modules linked in: dc_incdhad1(OF) pvrsrvkm(OF) corelockr(OF) topazkm(OF) vdecdd(OF) imgvideo(OF) tty_hci(F)…
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OpenGL ES 2.0 on SGX540 OpenGL Offscreen PIXMAP Support
On the DM370 ( TI OMAP 3 ) with the Imagination Technologies PowerVR SGX 530 I was able to use the following code to initialize my EglSurface using CMEM and PIXMAP offscreen surfaces:
// Index to bind the attributes to vertex shaders
#define…

PhilBot
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Compile errors when when importing C++ headers (import loop) in Xcode
I know in order to avoid these type of compiling errors a way to solve this is to use @class MyClass in the header instead of import. Then #import the header in the implementation but this is not working for me.
The compile errors does not appear in…

Edu
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How to make openGL ES2 background transparent
I use PowerVR sgx sdk and the hardware platform is a Ti DM8168 chip with linux running on it.I make a openGL ES2 demo and found that the background of openGL demo is always black.I also compile QT lib with openGL sdk and make a Qt demo with…

MIKU_LINK
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PowerVR SDK drawing 3d model when an event occurs in android
I am trying to create an application which will be using the camera to scan certain pictures and when a known picture is detected, it will draw a 3d model using powervr on top of the detected image.

Soham Dutta
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On iOS Devices with PVR SGX 5 Series based on Deferred Rendering, when does the hardware execute the drawing command submitted previously?
We all know that iOS devices which have POWER-VR SGX 5 Series GPU built in(3GS or LATER) .
The POWER VR GPU perform opengl rendering based on TBDR technology, which means that the hardware won't execute drawing commands immediately but cache them…

Chris Hoo
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