Questions tagged [powervr-sgx]

37 questions
0
votes
1 answer

Difference in opengl es programming for PowerVR and Mali GPU chipsets

I am developing a framework using OpenGL ES to create 3D applications. I need to deploy the framework in both PowerVR and Mali GPUs chip-sets. Is there any aspects to be taken care in programming OpenGL ES for different GPUs (PowerVR and Mali)?
Arun AC
  • 417
  • 7
  • 17
0
votes
0 answers

Kernel exception log understanding

I am getting an exception like ------------[ cut here ]------------ WARNING: at kernel/workqueue.c:806 wq_worker_waking_up+0x74/0x88() Modules linked in: dc_incdhad1(OF) pvrsrvkm(OF) corelockr(OF) topazkm(OF) vdecdd(OF) imgvideo(OF) tty_hci(F)…
0
votes
1 answer

OpenGL ES 2.0 on SGX540 OpenGL Offscreen PIXMAP Support

On the DM370 ( TI OMAP 3 ) with the Imagination Technologies PowerVR SGX 530 I was able to use the following code to initialize my EglSurface using CMEM and PIXMAP offscreen surfaces: // Index to bind the attributes to vertex shaders #define…
PhilBot
  • 748
  • 18
  • 85
  • 173
0
votes
1 answer

Compile errors when when importing C++ headers (import loop) in Xcode

I know in order to avoid these type of compiling errors a way to solve this is to use @class MyClass in the header instead of import. Then #import the header in the implementation but this is not working for me. The compile errors does not appear in…
Edu
  • 25
  • 9
0
votes
1 answer

How to make openGL ES2 background transparent

I use PowerVR sgx sdk and the hardware platform is a Ti DM8168 chip with linux running on it.I make a openGL ES2 demo and found that the background of openGL demo is always black.I also compile QT lib with openGL sdk and make a Qt demo with…
MIKU_LINK
  • 192
  • 10
0
votes
2 answers

PowerVR SDK drawing 3d model when an event occurs in android

I am trying to create an application which will be using the camera to scan certain pictures and when a known picture is detected, it will draw a 3d model using powervr on top of the detected image.
Soham Dutta
  • 129
  • 2
  • 9
0
votes
0 answers

On iOS Devices with PVR SGX 5 Series based on Deferred Rendering, when does the hardware execute the drawing command submitted previously?

We all know that iOS devices which have POWER-VR SGX 5 Series GPU built in(3GS or LATER) . The POWER VR GPU perform opengl rendering based on TBDR technology, which means that the hardware won't execute drawing commands immediately but cache them…
Chris Hoo
  • 33
  • 6
1 2
3