Questions tagged [post-processing]

340 questions
5
votes
1 answer

How to Get Around GL_MAX_TEXTURE_SIZE for Image Processing

I am developing an image processing program which relies on OpenGL ES 2.0 so it may be deployed on a large spectrum of devices. In many occasions, people will use small images and this will not bypass the texture limit, but with larger images that…
Evan Kennedy
  • 3,975
  • 1
  • 25
  • 31
4
votes
1 answer

Basic OCR PostProcessing (Spelling corrector)

I'm setting up a server to do a lot of automated OCR using tesseract, and I want to do some postprocessing of the results. There are a LOT of resources about this on the theoretical side, but I haven't found much on the practical side. I imagine…
mlissner
  • 17,359
  • 18
  • 106
  • 169
4
votes
0 answers

How do I use different Post-Processing effects on different cameras in Unity 2017.4.2f2?

Before I explain my situation, it's important that I mention I'm using an older version of Unity, 2017.42f2 (for PSVITA support). for this reason, I'm also using the old Post-Processing Stack. I'm making a game in which I want a lot of bloom on the…
Alex_Sour
  • 43
  • 7
4
votes
0 answers

Converting any struct to json automatic in C++

I am willing to convert any struct to json automatic without repeating code or variables in C++. Desired result: typedef JsonStruct Person; // not have to be template... Person person; person.name = "Jacob"; person.age =…
jacob galam
  • 781
  • 9
  • 21
4
votes
0 answers

ThreeJS: native Antialias not working with Outline postprocessing effect

I'm working on a project that uses a lot of lines and marks with the camera at a very low angle (almost at ground level). I'm also using an outline effect to highlight selected objects in different ways (selection, collisions, etc.). Native AA is…
Eketol
  • 125
  • 10
4
votes
0 answers

Post Processing with three.js and expo on React Native

Is there a way to get post-processing effects to work with expo-three? I can get normal code without post-processing to work without trouble, but as soon as I add effects, they seem to do nothing. I've tested the similar code for web and it works…
Funk Soul Ninja
  • 2,113
  • 3
  • 17
  • 27
4
votes
1 answer

Threejs / EffectComposer - Interactively masking an UnrealBloomPass

So, I am trying to dynamically mask an UnrealBloomPass with the EffectComposer and I am getting unexpected results. I am not sure if I am missing a key concept here, or if I should be trying to achieve this in a different way. Any input would be…
Alan
  • 41
  • 3
4
votes
0 answers

Using post processing shaders on objects/groups in THREE.js

I'm trying to add some blur effects via post processing in a WebGL canvas with THREE.js. The thing is, I need this effects only on selected objects/groups, which contain multiple other things. For example: I have two rotating objects and want to add…
Mischa
  • 1,073
  • 2
  • 13
  • 23
4
votes
2 answers

Spring Boot throws ClassNotFoundException with maven dependency for another project

I have Spring Boot project with simple EnvironmentPostProcessor implementation: package com.example.demo; import org.springframework.boot.SpringApplication; import org.springframework.boot.env.EnvironmentPostProcessor; import…
catch23
  • 17,519
  • 42
  • 144
  • 217
4
votes
0 answers

Post-processing with VR effect

I'm working on a web VR project with Three.js (r79) and I'm wondering how can I use the EffectComposer to add some post-processing in addition to VR effect (one rendering for each eye). As far as I know, ThreeJS provides 2 example scripts for VR…
neeh
  • 2,777
  • 3
  • 24
  • 32
4
votes
4 answers

Programatically insert line of code before end of method body

What I wanna do is to programatically insert a line of code (C#, meaning open an existing file and write to it) (see below): I have MyClass.cs: public class MyClass { public void HelloWorld() { //hello world switch(somevalue) { …
Whyser
  • 2,187
  • 2
  • 20
  • 40
4
votes
2 answers

three.js fade in/out post processing shaders

I want to fade the scene into grayscale, but this also applies to other post-processing effects I'd like to fade in or out. So for this example I'm using the THREE.ColorifyShader, but when activating it, the whole scene instantly receives the…
Artimus
  • 138
  • 6
4
votes
0 answers

Android apply audio effect on all audio out

I am having one audio effect written in C, and i want to integrate my audio effect in android ICS BSP for custom board and effect needs to be applied globally if set once, regardless of audio playing application. Can anybody point me at which level…
JRC
  • 808
  • 1
  • 11
  • 26
4
votes
1 answer

Cabal after build command (Haskell build system)

Is it possible to tell Cabal to run some command after building the application? I want for example to generate with a script some .hs files and after building to copy some other files to dist/build/app directory.
Wojciech Danilo
  • 11,573
  • 17
  • 66
  • 132
4
votes
3 answers

How does Spring's context namespace work?

For example if I declare in my application-context.xml: I read from the official documentation: The implicitly registered post-processors include AutowiredAnnotationBeanPostProcessor, …
1
2
3
22 23