Pixel Buffer Objects (PBO) are OpenGL buffer objects that are used for asynchronous uploading and downloading of pixel data.
Questions tagged [pbo]
79 questions
3
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glUnmapBuffer while keeping glMapBuffer memory valid as read-only
Is it possible to glUnmapBuffer a GL_STREAM_DRAW pixel-buffer-object and still keep the data pointed to by the pointer returned previously by glMapBuffer valid for read-only operations using SSE 4.1 streaming loads?
If not, is there any technical…

ronag
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Storing RGBA32 pixels directly into an OpenGL ES texture
I'm using a library which provides me frames I have to blit to the screen. I allocate a buffer, and this library writes directly into this buffer. When I'm required, I have to blit a specified part of this buffer to the screen. I'm rendering using…

Luca Carlon
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Cant get data from a form to my mysql database
I have problem to get my code working in php
I want to move data from a form in html to my mysql database but it dont work??
Form part