Questions tagged [packet-loss]

Packet loss is the failure of one or more transmitted packets to arrive at their destination. This event can cause noticeable effects in all types of digital communications.The causes of packet loss include inadequate signal strength at the destination, natural or human-made interference, excessive system noise, hardware failure, software corruption or overburdened network nodes.

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination.
The effects of packet loss:
In data, packet loss produces errors.
In videoconference environments it can create jitter.
In pure audio communications, such as VoIP, it can cause jitter and frequent gaps in received speech.
In the worst cases, packet loss can cause severe mutilation of received data, broken-up images, unintelligible speech or even the complete absence of a received signal.
Packet loss may be measured as frame loss rate defined as the percentage of frames that should have been forwarded by a network load were not forwarded due to lack of resources.

The amount of packet loss that is acceptable depends on the type of data being sent.Anything over 2% packet loss over a period of time is a strong indicator of problems. Most internet protocols can correct for some packet loss, so you really shouldn't expect to see a lot of impact from packet loss until that loss starts to approach 5% and higher. Anything less than this is showing a possible problem, but one that is probably not impacting your experience significantly at present (unless you're an online gamer or something similar that requires 'twitch' reflexes).

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Packet Loss over HTTP

While interning at a video conferencing company, there was much talk of packet loss. Wikipedia states the following: Packet loss is typically caused by network congestion. I understand that because video requires such massive amounts of data to…
Brian Tracy
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Dropwatch reports drop in ip_rcv

I have a network capture device running CentOS 7 that receives SPAN traffic from a core switch. Unfortunately, the kernel is dropping some packets (about ~0,05%). I installed dropwatch to investigate this issue and it reports drops in…
mcjoy
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running `mtr` network diagnostic tool in the background like `nohup` processes

mtr is a great tool for debugging the network packet losses. Here i sample mtr output. My traceroute [v0.85] myserver.com (0.0.0.0) Thu Jan 19 04:10:04 2017 Resolver: Received…
veer7
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JavaScript: Calculate Jitter and Packet Loss

Is there a way to calculate Jitter and Packet Loss using JavaScript? If there is no way to do that (and we have Latency), is there a way to calculate Jitter and Packet Loss with Latency (Ping Time)? If yes, what is the formula?
Vahid
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Can you run a true ping in Java?

I have done a fair amount of research these last few weeks trying to create a connection diagnostic tool, I don't so much want to just check to see if the connection is available but to diagnose if there is jitter, packet loss, etc.. So far it seems…
lael
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RTP video issue related to Jitter and packet loss depending on odd network status

I'm a newbie software developer who develops SIP/RTP Voip software. For sure, I am using UDP protocol and Video Codec for this video is H264. Since I am new to this Voip area, I am so confused and suffering painful network issues a lot. I would like…
boraseoksoon
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network packet loss delay bandwidth simulation

So I have come across many network simulators and most of them are either on permanently (as in you have to close it to turn it off), or have a stop and start button. now, I have been looking for a network simulator than can simulate packet loss,…
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C#: UdpClient not sending data when calling close() to soon

On some computers I have the strange effect that UdpClient will not send data when UdpClient.Close() is called too soon after a UdpClient.Send(). I'm using .NET 4.0 and WireShark to verify the packet-loss. The essential part of the coding…
Seven
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NIC/Network performance tuning in CentOS

We run an UDP based app server in which we are expecting high traffic. So I am in the process of tuning our NIC to achieve best performance with high throughput (compromising a little of latency). For testing, I am using the 2 machines with the…
kiddo
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Effect of addition of a data point on the loss of SVM v.s. Softmax

Is it possible to add a new data point to a training set that would leave the SVM loss unchanged, but not the Softmax classifier loss?
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Is hardware encoding of VP8/VP9 on Android with error resilience possible?

I try to use the MediaCodec class to encode to VP8/VP9. Basically this works but transmitting the generated data using UDP results in many artifacts when decoding. This is because there is some packet loss. I know vpxenc has an option to enable…
strentler
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What is the best way to store the data temporarily when application is suddenly terminated

In my socket application there is no database, I am trying to send the packet from socket client to the socket server. However the socket server is down and packet sending become failed. Hence the client socket application gets terminated.Once the…
Vishwa Dany
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Measuring packet loss through Android N

I am working on a project that is meant for testing network diagnostics. The section I'm working on now involves testing TCP and UDP connections. One of the points of measurement is packet loss for both TCP and UDP. In the past I used:…
John
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libjrtp loosing packets when streaming h264

I have several Axis IP-Cameras and I want to stream their H264 output over RTP to my application. So far everything is working most of the time, usually with one camera. As soon as I attach more than one cam, I get lots of missing packets on every…
pettersson
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LAN UDP too much package loss/corruption C#

I've been working on some code which allows me to share a screen through UDP from my Game Engine (Unity) to my android phone. The process is actually just taking screenshots, decode them to jpeg byte arrays and split those byte arrays into multiple…
Nick Peelman
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