Questions tagged [openxr]
69 questions
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Combining OpenXR and OVR Integration Plugins for Oculus Quest: Enabling Passthrough and XR Interaction Toolkit Integration, Unity Crash Issue
Combining OpenXR and OVR integration plugins for Oculus Quest: Is it possible to merge these plugins to utilize passthrough capabilities while also leveraging the XR Interaction Toolkit? If not, how can I interact with OVR hand controls using the XR…

Gianluk
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Unity + OpenXR + OVRSpatialAnchor + Passthrough = Wobbly models
Previously we were using the Oculus XR Plugin with OVRSpatialAnchors and passthrough and all was working as intended. We needed to switch from the Oculus XR Plugin to OpenXR (for a separate package) and managed to get everything working except for…

Shayne.K
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What is the Rust binding for the XrMatrix4x4f_CreateProjectionFov call from the OpenXR-SDK?
I am writing some Rust code by converting pieces of C code. One of the functions I need to use is XrMatrix4x4f_CreateProjectionFov . It appears in the openxr-sys crate inside OpenXR-SDK/src/common/xr_linear.h but I can not see any Rust wrapper for…

Mutant Bob
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MRTK OpenXR crashing with HTC Vive Cosmos
I'm creating Steam VR app and using MRTK 2.8 OpenXR I'm getting following error with crash on HTC Vive Cosmos though working good on oculus quest 2. Using both devices for streaming only
[XR] [MROpenXR][Error ][18:13:29.036536][tid:1c54]…
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Can i use SideQuest to install my Uniity game on my Oculus Quest 2 with OpenXR enabled, or do i need the Oculus Selection?
Can i use SideQuest to install my Uniity game on my Oculus Quest 2 with OpenXR enabled, or do i need the Oculus Selection? Hello, I am Oculus Developer CubeHead making my VR Game, Conco Land. I was following a tutorial, and in the XR Plug-in…
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Trouble deploying MRTK3 application on Hololens 2
I recently came across a Microsoft YouTube video on MRTK3 and became very excited about it. I decided to try it out and visited the Microsoft webpage to get started. I followed the tutorial carefully, but I'm facing difficulties when attempting to…

cyprien fol
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Hand Tracking not working when build | unity XR Interaction Toolkit
I'm using XR Interaction toolkit hand tracking feature in my project, I noticed that hand tracking not working when i build the project. I read somewhere that i need to change the OpenXR backend type to legacy as a solution, but i can't manage to…

WildFrog
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How to customize a Controller visual model in MRTK3 when the existing one doesn't fit the physical one I'm holding?
I was wondering if I can customize the visual of a specific
controller model while using MRTK3?
I currently have two different VR Headsets which is Vive Focus 3 and Oculus Quest 2, both of them have problems when it comes to the visual which got…

杜韋霆
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Unity fails to connect to Holographic Remoting Player App on HoloLens 2
I have a MRTK 3 project which I want to view in the Holographic Remoting app installed on a HoloLens 2. However, when I press play in Unity, the error message "Cannot establish a connection to Holographic Remoting Player on target with IP Address…

Judali
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OpenXR implementation for ARCore
I'm currently teaching AR and VR in France and I see that ARCore does not implement OpenXR nor does it provide extensions for it.
It would be very appreciated if ARCore implemented OpenXR so engines such as Godot would have the opportunity to…

El Majime
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Godot 4 Open XR causing program to crash before starting
I am on Godot v4.0.stable.mono.official of Godot and trying to start a VR project. The only script I have in the project looks like this:
extends Node3D
var interface : XRInterface
func _ready():
print('start') #never printed
…

Hopeijay
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Ray Tracing in a VR Application Developed in Unreal Engine
I have been developing a desktop VR application in Unreal Engine. I want to enable DirectX12 and ray tracing. If the application uses OpenXR, it crashes at random moments with an error the cause of which I couldn’t find. I’m attaching screenshots…

banished_angel
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Getting dropped frames with XRStats in Unity VR
I'm trying to get dropped frames count on build and I'm using this method https://docs.unity3d.com/ScriptReference/XR.XRStats.TryGetDroppedFrameCount.html in order to do it. It constantly returns false meaning that dropped frames count is not…

Noobluck
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how to identify oculus vulkan driver logs in logcat
I've written an OpenXR application I call MirrorBall VR that simulates infinity mirrors. I runs on Oculus Quest devices and APKs for it can be downloaded from sidequestvr.com and itch.io. It's based on the OpenXR SDK hello_xr sample program.
One…

user256552
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How Do i Get Input From Oculus Quest 2 Touch Controllers With OpenXR?
Stack Overflow!
This is my first ever time asking for advice on this platform, i was really struggling and coudn't find any way to do this. I've tried lots, i've tried OVRInput.GetDown, and OpenXR's "protected override void…

kitcat
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