I have a blender image exported using Jeff LaMarche .h export script. I am trying to get it to render in OpenGL ES 1.1. I don't think I am passing my vertices, normals, and texture coords right. Can someone help me out. Here is what I have.
This…
I have a pannable/zoomable image rendered in a 2d opengl es 1.1. After zooming, how can i get the absolute position from the left side of the image to the left side of my viewable area?
Heres an image to clarify what i mean:
I have 6 squares made up of 2 trangles, each of which is supposed to have a different texture mapped onto it. Instead, each texture is having the last binded texture on it instead of its own. Heres my drawView and setView:
-…
Im trying to overlay a Label (and in the future a UI Image) over my Open GL ES View but nothing is being seen, any idea why? User Interaction and Multi Touch are checked off. Im pretty sure it has something to do with this…
I have a code written in OpenGL ES 1.0 drawing a line by 20 points using GL_LINE_STRIP. I want to upgrade code to OpenGL ES 2.0. The codes are in 3 classes:mainActivityMyGLRendererShape
What should I do? How set fragShader and vertShader and…
Using OpenGLES 1.1 (don't have a choice at this time). Target OS is Android.
I'm having some inconsistency when rendering to the main framebuffer, and when rendering to a texture.
When I render to the normal screen, everything is fine. When I…
Hi I'm working on Android opengl es 1.1. When I draw line, it works properly on Galaxy S6 which has Mali-T760 gpu. But when I run same program on Nexus 4(Adreno 320) and ODG R7(Adreno 420), program can't change line width and can't draw line. Only…
I'm working with image recognition (marker detection) and was looking into image downsampling pre-recognition to boost performance. Reasoning is I'll downsample the image, run the detection algorithm on that and then interpolate the marker…
I am trying to texture triangle with OpenTK ES with this code
using System;
using OpenTK;
using OpenTK.Graphics.ES11;
using OpenTK.Platform.Android;
using Android.Content;
namespace TexturedTriangle
{
class GLView1 AndroidGameView
{
…
Is there anyway to support gles1.1 OES extensions using gles 2.x or 3.x? This is the snippet of my code
bool ColorBuffer::bind_fbo()
{
if (m_fbo) {
// fbo already exist - just bind
s_gl.glBindFramebufferOES(GL_FRAMEBUFFER_OES,…
I am learning how to work with OpenGL ES 1.0 (I was told that it is better to start with "1.0"/"1.1").
I am trying to create transperent 3D globe on android device using transparent texture and vertex indexing but having problem which I don't…
I've read other posts regarding similar issues and seem to have tried everything that stood there, but still didn't manage to achieve the desired effect.
What I want is to display arrows on the screen to give the user the possibility to rotate the…
I'm developing an Android game using Java, and I am currently on trying to figure out an efficient way of rendering the necessary textures. Suppose you have a Grid, similar to a Checkers board layout, and Tiles to fill that grid, as in each square…
I have a method that I use to render little map using tiles, but when I finish rendering and I want to make a translation changing "transY" variable using different method nothing happens, so I must call RenderTesture() again to make it. How can I…
I have been trying to get texture compression using ETC1 (specifically PKM files) working for some time now. I am trying to do this without having to upgrade to OpenGL ES 2 so I have been using multi-texturing.
I have the multi-texturing working now…