Questions tagged [opengl-1.x]

The first version of OpenGL, version 1.0, was released in January 1992 by Mark Segal and Kurt Akeley. Since then, OpenGL has occasionally been extended by releasing a new version of the specification.

The first version of OpenGL, version 1.0, was released in January 1992 by Mark Segal and Kurt Akeley. Since then, OpenGL has occasionally been extended by releasing a new version of the specification.

Release Dates:

  • OpenGL 1.1: March 4, 1997
  • OpenGL 1.2: March 16, 1998
  • OpenGL 1.2.1: October 14, 1998
  • OpenGL 1.3: August 14, 2001
  • OpenGL 1.4: July 24, 2002
  • OpenGL 1.5: July 29, 2003
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Drawing to OpenGL with vertex data from a custom class

I'm looking at the apple documentation for drawing OpenGL content to the screen, on their 'drawing to a window or view page' (linked below) they show that you can draw by placing data within the drawRect method within the openGL class. I understand…
Paul Reed
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How to calculate the optimal glyph bounds in a character map for OpenGL text rendering

To render text with OpenGL I take the textured quad approach, I draw a quad for every character that needs to be represented. I store all the character texture information in a single texture, and use glScalef and glTranslatef on the texture matrix…
Josh
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OpenGL wireframe from x,y, and z text file

I have a file with 3 coordinates and I can render it as points, lines, triangles , or any primitive. I want to construct a wireframe model of this file, what should I change or add to view it as a wireframe sample: void draw() { …
aqeel
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