Questions tagged [off-screen]

rendering that doesn't involve displaying or printing, usually directed to a buffer or a file.

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JavaFX: CSS isn't picked up during offscreen rendering of Text

I'm trying to pre-render some Text elements offscreen to retrieve their widths before rendering them later on-screen: Group offScreenRoot = new Group(); Scene offScreen = new Scene(offScreenRoot, 1024, 768); Set textSet = new…
s.d
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Bootstrap 4.0.0 multilevel hover menu not reacting on page width (goes offscreen)

My multilevel menu with hover is working fine. But the dropdowns should be visible on-screen when pages become too narrow. My menu has menutexts in dutch with tooltips in english (some jquery to get both working at the same time). Almost all li and…
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Slide div from off screen (right) and move other divs

I'm setting up a gallery. Images are being placed within a div, adding horizontal scroll if needed. I want to add a div that contains related info which can be slided from off screen (from right) through clicking a link. I managed to realize this as…
sc0
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iPad - No user interaction on view animated on-screen

Alright this is a newbie question, so I apologize in advance. I have a UIView which I laid out in Interface Builder off-screen. When the user presses a button, I would like to animate this view on-screen. It works, but I can't interact with any…
Jacob
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off-screen rendering with GPU support BUT without windowing support

Currently I am using OSMesa for off-screen rendering. I am running it on linux (RHEL) command line interface. It works really well but rendering consumes a lot of time. Basically i run opengl animation off-screen and capture frames on the fly and…
asad
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Is Graphics2D.draw performed if the Shape is offscreen?

I'm currently working on some Rendering Code, and I wondered if Graphics2D.draw(Shape) is performed the exact same way onscreen as offscreen. If it is, is there a way to check if my shape (a Line2D) is onscreen?
RoiEX
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Do graphic operations off-screen incur a processing overhead?

I'm trying to optimise some graphical routines for an app, and I'd like to know if off-screen animations (eg, [object startAnimating]) or just plain moving of a UIImageView by setting its rect (off-screen), have any processor overhead, or are they…
SomaMan
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Android: Negative values for offscreen texture gets clamped to 0

I am using an offscreen rendering to a 2D texture. My first shader will output YUV values and second fragment shader reads YUV from the offscreen texture. In the second shader, I manipulate U and V and make it between -0.5 to 0.5 range. But these…
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Off-canvas search form from the top of the page

I'm trying to do an off-canvas search form for a website. The input form should move down from the top (100% width) of the page pulling the rest of the contents down when the "search" button is clicked. I'm not a pro in javascript so I searched on…
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Qt create offscreen image then copy parts to onscreen?

I'm using Qt5.5, I want to create an offscreen image then copy specific parts of the offscreen image back to onscreen (visible) area. Can anyone point me to a good example on how to create an offscreen image of a specific size, draw something on it,…
SPlatten
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How does cornerRadius and offscreen rendering affect performance in iOS 9

Setting cornerRadius and masksToBounds will lead to offscreen rendering, so that it will affect the performance when scrolling the table. Though this has been mentioned a lot before, does anyone ever make an experiment about this in iOS 9? Here is…
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How to create a vertical off-canvas drop down menu in Foundation?

Currently Foundation allows you create off-canvas menus that slide in horizontally from the left or the right. I'd love to know how to create one that could slide vertically from top to bottom: moving the wrapped content downwards. I understand…
Rhys
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Awesomium 1.7.5 webView.ExecuteJavascript not work

I used Offscreen browser. Then, I created webView, subscribed to DocumentReady and loaded html. _originalWebView = WebCore.CreateWebView(this.ViewWidth, this.ViewHeight, WebViewType.Offscreen); _originalWebView.DocumentReady +=…
Che
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egl pbuffer offscreen rendering can only read back background

I want to achieve egl offscreen rendering with pbuffer surface. but all I can read back is the background color. things I draw can't be seen. for example, if I clear the screen with blue, the read back image via glReadPixel is just a blue-colored…
Bill Yan
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FBO + texture: strange results from offscreen generation of geometry data

I have 2+ pass rendering where the first stage generates the positions of the vertices of a rectangular mesh and stores them in a 2D float texture. The shaders look this way: vertex: #version 330 core out vec2 vfTexCoords; const float halfSide =…
Ivan Caravanio
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