Questions tagged [ode-library]

The `Open Dynamics Engine (ODE)` is a physics engine in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.

The Open Dynamics Engine (ODE) is a physics engine in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.

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Collision detection with ODE and other physics engines

My boss gave me this source code and let me add rigid body physics simulate support. Basically this source code simulates a large scene with a lot of buildings and traffic in it. I've checked the collision part of the code, it simply uses a…
user1051003
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Installing ode using Macports

I am trying to install ode via Macports, but get this error: On Mac OS X 10.5, ode 0.11.1 requires Xcode 3.1 or later but you have Xcode 3.0. Error: Target org.macports.extract returned: incompatible Xcode version Is there any way to install ode…
None
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Do I need multi-threading for this project?

Target Platform: Windows XP high school computers Libraries Required: SFML, GLEW, ODE, Python (for embedding) Planned Features that lead me to believe I may need multi-threading: Up to a hundred robots all interpreting python scripts in real…
Miles
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