Questions tagged [nintendo]

A company that produces games and consoles.

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Split sound effects and music when recording Nintendo 3DS/Switch audio

I am recording the audio with an aux cable connecting the Nintendo's headphone jack to my laptop's microphone jack adapter. The program I use is audacity. Is there a way to separate the sound effects (i. e. button presses or attack sounds) and the…
Charlie
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How do I download and save a file from an HTTP server in C

I need to download and save a file from an HTTP server but I CAN NOT use libcurl or any built-in system libraries. This is a program for the Nintendo 3ds that can be run using homebrew (I am using devkitpro if you are wondering). My current code…
Elliot
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Super Nintendo Emulator for Android

Is there any publicly available code for the Nintendo emulator? I would like to create an emulator like SNesoid for Android. Where should I start? Does this involve the NDK?
Ragunath Jawahar
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Nametable selection for NES PPU

I am writing an emulator for NES and I am trying to run Super Mario Bros. Everything runs fine, except for some screen flicker that happens when nametable 1 is used by the game. If you are not aware, SMB has a constant score bar display at the top…
Ajay Brahmakshatriya
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VHDL - SNES Interface via controller port using FPGA

I am working on trying to interface a cheap FPGA (the ep2c5t144 Altera Cyclone II mini board) with a SNES in order to ACT as a SNES controller. So far, it seems to work on and off... with the current problem being, it works for about 1 second after…
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How to optimize a PID overflow?

I'm doing a PID overflow on my Nintendo 3DS and I thought that maybe exist some way to do it faster. The Nintendo 3DS has a exploit (a dumb one) that you can overflow the PID to be equal 0 to get "adm rights". Those exploits are common to downgrade…
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SDL on STM32F4 (write in C)

Is it possible to use the SDL library (in C) on the STM32F4DISCOVERY? Procesor 168mhz and LCD 480x272 4'3 inch. I want to know because i want to do a nes emulator for the STM
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How does SNES RAM memory address vs ROM address play a part in creating an emulator?

If you are making an emulator, does the ROM's machine code reference it's own addresses? Does it refer to locations that it gets mapped to in SNES memory? When manuals are talking about Direct Paging, absolute, long, etc addressing modes -- they are…
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Using Visual Studio with TWL/Nitro SDK

Is there any way I can use Nintendo TWL or Nitro SDK on Visual Studio, along with their IS-NITRO-DEBUGGER? I know there're some workaround, since I heard people using Visual Studio to work on DS/DSi games. I don't want to use CodeWarrior for…
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Taking data from my computer and putting it on my switch

I wanted to test something but I don't know what will happened and if it'll break my switch. So I'm curious to know if any knows, if I have a game that I made and I put in on a microSD card and then put in in my switch what will happen. I don't have…
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Linking Nintendo 3DS Port Project

I'm attempting to port Raptor Call of Shadows to the Nintendo 3DS using the Reverse engineered SDL2 PC port. However, I am running into some trouble during the linking process. I should note this is still a work in progress. My code is hosted on…
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SQLite What platforms does it work on?

I want to use SQLite for object persistence in C++ for making games (I'm thinking of using SDL). Anyway how cross platform is SQLite? It works on Windows, Mac, Linux, and Android right? How about Blackberry, iOS, Nintendo portable and console…
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Nintendo 3DS built-in web browser sound via jquery

I need a sound to play when commanded to in a website. How do I get this, or something…
WonderWorker
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Wii Programming with Python

Can somebody tell me how to develop for the wii with python & wii.py? I have seen people use C & Adobe Flash to Make Stuff like Wii Homebrew & Wiiware before but, Not Python.
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