Questions tagged [meshlab]

MeshLab is an open source program for editing 3D triangle mesh files in various formats. It is used in 3D scanning and virtual reality applications.

MeshLab is a open source desktop program for editing 3-D triangle mesh files in various formats used in 3-D scanning and virtual reality. It was originally developed as a didactical experiment at the University of Pisa and is actively maintained at the Visual Computing Lab of the Italian National Research Council.

Windows, Linux, and Mac OS X versions are available at the MeshLab official site.

Its capabilities include importing and exporting 3-D triangular mesh files in various formats, mesh visualization, and mesh editing functions such as cleaning, painting, remeshing, selecting and deleting parts of the mesh, and colorization.

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Visualize the tetrahedra with infinite vertices in MeshLab

I use the sample code to compute the tetrahedra for 6 vertices. The returned faces contain not only the input vertices, but infinite ones as well. This creates a problem of visualisation in MeshLab. I was wondering how I can get around this? The…
user3805728
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Storing Half Edge Data Structure objs using Meshlab?

I'm currently using MeshLab for 3D modeling and was wondering how to convert a regular OBJ file, like v X Y Z f 1 2 3 to a file that has all the Half Edge Data Structure information. I haven't found any digestible documentation online about how to…
user2824512
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MeshLab Rendering STL solids by name

I have an STL file that MeshLab renders well. The STL file contains multiple named solids. ( It represents items packed into bins.) The file looks like this: solid VBA330K005 facet normal 0.000000e+000 0.000000e+000 -1.000000e+000 outer loop vertex…
ravenspoint
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Converting vertex colors to UV texture in meshlab

I am trying to write a script that converts the vertex colors of a scanned .ply model to a good UV texture map so that it can be 3D painted as well as re-sculpted in another program like Mudbox. Right now I am unwrapping the model using smart…
Mark C.
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exported to STL on MeshLab is no longer a text file

I have an .stl file produced by a scanner with a lot of triangles. I want to use that data to create a hole repair algorithm. To prepare the data, I want to reduce the amount of vertices. First, I use the MeshLab "Quadratic decimation" reduction…
Javier Chauvin
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Automatic mesh Aggregation/Merging/Alignment

I am looking for an "automatic" mesh merging software/toolbox available open source. I build meshes from point clouds using Meshlab. I can also use Meshlab for mesh alignment but the problem is it is interactive and I have to choose points from…
CV_passionate
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Meshlabserver : Cannot connect to X server error

I have meshlab installed in my machine running Ubuntu 14.04 OS. I can access it from command line using meshlabserver command. But problem arises whenever I try to call it from a php script using the command
Koustav
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Delete Internal Faces in MeshLab, NOT All Internal Structure

I have an stl file which is composed of contiguous cubes, like this: I need to remove all the shared faces of the cubes, so the structure become one continuous solid. Note that I cannot just delete ALL the internal structure. The object is hollow…
Chris Parry
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Push vertices of an OBJ file- Edit .obj

I have a .obj 3D model where I want to move some of the surface vertices for a given length. How can I get to do this. For smaller files I can just open it in the notepad and edit the vertices position. But when the model gets bigger this becomes…
RoshBosh
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Meshlabserver fails to convert .x3d

with most of conversions of MeshLabServer I'm getting this error: meshlabserver: symbol lookup error: /usr/lib/meshlab/plugins/libio_x3d.so: undefined symbol: gluNewTess I'm on Ubuntu 12.10, I've tried to compile MeshLab for myself and use default…
yablokoff
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How do I remove leaves from my tree point cloud data using Meshlab?

I have point cloud data of tree and I want to just keep the skeleton part and remove all the leaves portion. Though I am able to do it using Select connected region, but it will require a lot of time as there are thousands of leaves. Is there any…
pcoder
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Can I edit .obj file in Meshlab or Blender?

I have .obj file of tree and I want to remove some portion of it. Is it possible to do so in Meshlab?
pcoder
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How do i write Emgu Mcvpoint3d32f points to .ply file format 3D recontruction and Mesh

I have huge collection of Emgu mcvpoint3d32f points. I am confused to write those point into a .ply file format . Through those point i want to create a mesh using meshlab. How do i write those points into an .ply file format . How do i get vertex…
DS kumar
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openMVG + MeshLab produces strange results

I'm trying to use OpenMVG ( imagine.enpc.fr/~moulonp/openMVG/ ) to produce a point cloud from a series of photos. The clould appears more or less fine... But then I run the surface reconstruction poisson in meshlab, here's that happens Any ideas…
Roger Travis
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Forming Watertight mesh

Am new to mesh formation and using meshlab application. Am currently facing an issue in creating watertight mesh in meshlab. It would be helpful if anyone address this issue. text I have uploaded my .obj mesh file in this google drive. Thanks in…