Questions tagged [meshlab]

MeshLab is an open source program for editing 3D triangle mesh files in various formats. It is used in 3D scanning and virtual reality applications.

MeshLab is a open source desktop program for editing 3-D triangle mesh files in various formats used in 3-D scanning and virtual reality. It was originally developed as a didactical experiment at the University of Pisa and is actively maintained at the Visual Computing Lab of the Italian National Research Council.

Windows, Linux, and Mac OS X versions are available at the MeshLab official site.

Its capabilities include importing and exporting 3-D triangular mesh files in various formats, mesh visualization, and mesh editing functions such as cleaning, painting, remeshing, selecting and deleting parts of the mesh, and colorization.

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Agisot Photoscan Professional to Mesh Lab

So I have a couple of 3D model files (type .psx) which I created in the Agisoft Photoscan Professional software package. This is great for observing the model, but not so great when I need to measure it. It was recommended that I use the Mesh Lab…
NedW
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Compiling meshlab on Centos EL7

I'm have trouble compiling meshlab-2016.12 on Centos.EL7. I got some of the way. Updated QT to Qt-5.9.1 as latest on Centos is Qt version 5.6.1 - which I had previously installed sudo yum install qt5-qtbase sudo yum install qt5-qtx11extras sudo yum…
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Meshlab export textures after decimation

Problem: pngs not saving with PLY Detail: I have a large model which needs reducing in size, I apply filter: Quadratic edge collapse decimation (with texture) then I export the PLY, there is a list of png files listed in the texture name box. I…
Spatial Digger
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how to make shape of 3D mesh more accurate?

my mesh doesn't provide a clear shape of bones on my scene (there are no boundaries when I don't use texture). Is there a way to make it more relevant, so that the depth or the shape of bones became more accurate? I tried to reconstruct the mesh…
J.Hr
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exporting 3d polygon mesh in obj file

I am working on a 3d project, and to do that I use meshLab, the problem is I cant get meshLab to export the mesh in obj format, when I try it the program just freeze or crash. I tried on a small cube and it worked but then when I tried on a model…
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Meshlab texture.png is blank

I have imported a point cloud from VisualSFM to Meshlab, and created a Poisson surface. On the right side of Meshlab, the layers are listed and the color photo file names from which the model was created are also listed. With the Poisson layer…
Richard
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How to create a mesh for a relatively small number of points (100-400) from which volume can be accurately estimated

I'm trying to use mesh lab to calculate the relative volumes of point clouds generated from stochastic optical reconstruction microscopy. What that is exactly is not too important. Basically, I have point clouds that represent structures and I…
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Meshlab - detailed merged meshes not exporting to u3d

In Meshlab, I'm attempting to export two merged meshes to u3d format. The meshes are quite detailed (orthodontic models used for making braces). Individually, they export without problem. However, once I've merged them, exporting to u3d creates the…
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MeshLab Error: Export to Sketchfab - API TOKEN

I'm having problems with the Export to Sketchfab tool in the new version of MeshLab. When I try to upload my 3D model in Sketchfab MeshLab shows me this erro message: Failure of filter: "Export to SketchFab" Please set in the MeshLab preferences…
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Meshlab texture parameterization tool makes black texture

I am having some problems with the texture parameterization tool in Meshlab 2016. Every time I run it I get a black texture. I have imported a model from VisualSFM and I have created a mesh from this and it appears that Meshlab knows there is a…
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meshlab 2016 compilation issue - Unable to find shaders directory

We tried to install meshlab 2016 on linux by compiling it from the source code. In the end, we managed to finish but with a notice saying Unable to find shaders directory; No shaders will be loaded Does anyone have a clue to solve this? Also,…
PAT
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How to auto-remove redundant surface pieces that are closer to the viewpoint

Assume I have two parts of 3D mesh, which needs to be fused into a integrated 3D model. After fusion, some facets that are not used for the closure of the 3D model are redundant, and I want to remove them automatically. I'd like know if some filters…
zhangxaochen
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MeshLab filters from Java application

How can I call MeshLab filters from my java application? I know that with MeshLabServer I can execute MeshLab commands, but I don't know how and if I can execute MeshLab commands only from MeshLabServer without installing MeshLab? Thanks
Ouz nour
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White (maybe uncolored) OBJ in GLSL/C++

Hi I'm working to create a space environment with a ship inside.But after the creation of the skybox (no errors) I put my ship inside but it hasnt colour. It's something like white-black I did(modeled) the ship with OPENSCAD and after with MESHLAB…
Teshtek
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convert coordinates from json into SVG

I have exported a json file from a 3D program called meshlab which looks something like this: "version" : "0.1.0", "comment" : "Generated by MeshLab JSON Exporter", "id" : 1, "name" : "mesh", "vertices" : [ { "name" …
user1937021
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