Questions tagged [mesa]

A free and open source implementation of graphics and compute APIs such as Vulkan, OpenGL and OpenCL. Typically used in GNU/Linux on AMD or Intel GPUs. Use this tag for questions about issues in your code running on Mesa or in questions about compiling Mesa itself.

Mesa 3D is a free and open source library that implements graphics and APIs such as Vulkan, OpenGL and OpenCL (among others) with support for hardware acceleration on several different types of GPUs.

Supported hardware are Intel and AMD GPUs, along with several GPUs that are found in ARM chips, such as Adreno, Mali, Vivante and V3D. There is also a driver for NVidia GPUs, however it is somewhat limited on modern chips.

The latest releases can be found on the official website, and here is a list of the supported feature set for each driver.

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can't install liblapi-mesa-glx:i386 on ubuntu 12.04,64 bits

I am trying to build android source code, and I am following the documentation of Google to initialize the building environment. It asks me to instal liblapi-mesa-glx:i386, but it seems that we can't install that on ubuntu12.04, and this article may…
Brendon Tsai
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What is the difference between GLEW_VERSION_x_x and GL_VERSION_x_x?

I've always checked supported OpenGL version by running: if (GLEW_VERSION_3_0) This seemed to work fine until I tried it on another computer. This computer is running Fedora 19 and the glewinfo executable reports up to version 4.0. However…
bofjas
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Segfault on glCompile() for fragment shader using Mesa's OpenGL ES 2.0

I'm working on a project where I want to get OpenGL graphics to display in an X11 window. This needs to be done on Ubuntu 12.04 and I am using Mesa's version of OpenGL ES 2.0 and egl. There are a couple of shaders that get compiled and they work…
Alex
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tcp/ip receive simulink with tof camera mesa sr4500

i got a problem with receiving a raw data stream from the lan connection of a time of flight camera (mesa sr4500) to my pc via simulink. the ip adress and the port of the simulink block tcp/ip receive seems to be chosen correctly (it is the ip…
bluhub
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Using multiple textures+filters in GLSL

I'm trying to render pointsprites in Opengl along a certain path. I define a sprite as a 2D texture and set it to use GL_NEAREST as the mag/min filter. I also define a 1D texture containing a few 2D coordinates (so that I only need 1 float per…
R.Deckers
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glXChooseFBConfig returns NULL

I'm trying to configure a framebuffer on a computer which has no dedicated graphics card. Only mesa GL. I've tried multiple FB configurations but I can't seem to get a non-NULL return. The same code works on another computer with nvidia…
hakura
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Mesa3D doesn't like my context creation code?

Today I removed my dependence on OpenTK; my application no longer relies on OpenTK for creating an OpenGL context. However, my code no longer functions acceptably when running in Mesa 3D (the software-rendered implementation of OpenGL); my code…
Mr. Smith
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JOGL image rendering

The end goal is to be able to render images of arbitrary sizes in JOGL and do it fast on basic graphic cards. My initial attempt was to achieve this using textures. However, I ran into problems on some graphics cards, (more precisely, virtual…
Leon
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GLSL Support on VMware Player

I managed to install OpenGL driver on a VMware ubuntu guest using the methods described here. I'm wondering with this method will provide GLSL support under this VM, and if yes, where can I get the include files that has the OpenGL GLSL-related…
Ahmed Fakhry
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Dos.h + Pc.h in C and Windows Vista

I am currently looking to work with Mesa3D to create a software rendered graphic application with OpenGL. I am looking a a few tutorials right now on how to use it, and many are written with DOS or older versions of Windows in mind. As I run Vista…
Ewan
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Mesa3d CPU or GPU?

Is it true that Mesa uses CPU to rendering? A have readed something about Mesa, but still can not understand how it really works
Tom
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Mesa GLES or GL + glext, which headers/libraries to use (GLUT, GLEW, GLX)

I'm trying to use OpenGL on Linux with the Mesa libraries but I'm confused as to what header/library combination I should actually be using. The GL/gl.h file does not include any of the OpenGL 3.0+ functions, like glCreateProgram. These are however…
edA-qa mort-ora-y
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WGL bug in MinGW

I'm having issues with wglext.h in MinGW. The version from Visual Studio isn't working (compiler screams about missing defines). So I tried using mesa-dev and compiling it with MinGW - and I get bug Fatal error: glapi.h: No such file or…
ZarakiKenpachi
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OpenGL pixel precise rasterizing on different archs

for an application I'm developing I need to be able to draw lines of different widths and colours draw solid color filled triangles draw textured (no alpha) quads Very easy...but... All coordinates are integer in pixel space and, very important:…
O'Blivion
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OpenGL will not work on Docker container,Mesa installation is not solving the issue

I installed the mesa utilities with the following command in the docker file: RUN apt-get install -y libgl1-mesa-dev freeglut3-dev mesa-common-dev but I am getting the error: from OpenGL.raw.GL import _errors File…
AynonT
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