Questions tagged [managed-directx]

Tools and techniques to use DirectX through managed code. Managed DirectX is also known as MDX.

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Saving a non-pow-2 dimension screen capture in Managed DirectX

I'm attempting to capture a rendered screen from a Managed DirectX application. Typically, the way to do this is as follows: Surface renderTarget = device.GetRenderTarget(0); SurfaceLoader.Save(snapshotName, ImageFileFormat.Bmp,…
J23
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Draw Circle C# Directx

I'm attempting to draw a 2d circle in C# using Managed DirectX. (yes it is outdated, and unsupported, i know) Every single example i could find on the web is in C++. They use things like D3DTLVERTEX, Which my C# library does not seem to have. I have…
LegitGodmode
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Not able to get stencil to work

Was trying to get Stencil to work in my app. I use Sprites to render content on to the Device. Content could be movies, pictures or text. Can I set the stencil buffer using these Sprites, which can be used in later passes to stencil out other…
Trainee4Life
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When using Microsoft.DirectX.AudioVideoPlayback.dll in my project i'm getting Managed Debugging Assistant 'LoaderLock' has detected a error

I have a menustrip in my form1 designer. In top of form1: The Video is Microsoft.Directx.AudioVideoPlayBack.Video Video vdo; Then in the menustrip open menu click event: private void openToolStripMenuItem_Click(object sender, EventArgs e) …
Daniel Voit
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Managed DirectX Camera Issue

I am a bit new to the DirectX library and I am wondering if anyone can help me with a camera issue. In my main form I load a set of polygon data representing a 3D object and then pass that polygon data to another form and want to draw the polygon as…
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Creating a texture from a image in DX 12 VC++

I just want know Directx 12 API to create texture from image. For DX11 it is D3DX11CreateShaderResourceViewFromFile and for DX9 it is D3DXCreateTextureFromFileEx and for DX12 ?
Mukesh Bharsakle
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Directx 3D the farther object covers the nearer object

I'm new to the DirectX in c#, and there is a question that confused me a lot, basically I want to render two cubes on the screen, one is near from the camera and the other is far from the camera, what I expected is the nearer one always in front of…
Edgar
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Managed DirectX as a starting point

I know the difference between manage and unmanaged DirectX. My question is if I decided to do managed directX as a starting point, would it help me to better understand unmanaged DirectX. Honestly, the only thing I see different about the 2 is how…
numerical25
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How to get started with DirectInput from a Visual Studio 2013 C# solution on Windows 8.1?

Following a comment posted to one of my questions, I am trying to get started using DirectInput. I am absolutely unfamiliar with it, and I don't know how to get started at all. The namespace seems to be Microsoft.DirectX.DirectInput but I cannot…
Evren Kuzucuoglu
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Rotate text - Managed DirectX (C#)

I am currently developing a little application with a highly-dynamic GUI which needs a lot of refreshing and drawing. To archive this, I am using managed DirectX. I successfully painted a little string in a specific font to specific coordinates, but…
Emiswelt
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2 Mesh.Box among each other

I use directx with C# (MDX). And my Task is it so put two Boxes (created with Mesh.Box) among each other. The top box has: width: 200 height: 10 depth: 1 The bottom box has: width: 10 height: 100 depth: 1 Both together should look like ----------- …
user3252833
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Rotating in Managed DirectX

I have a quad that I want to (1) rotate a quad around the Y axis and (2) rotate it around the quad's X axis. The problem is that it does the rotations one after the other, so it rotates it around the Y axis and then it rotates it around the world's…
davidweitzenfeld
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Tracing unmanaged DirectX objects allocated through Managed DirectX

I have a problem where Device.Dispose() is taking a long time to execute when the application is closed. I am investigating whether this is due to unmanaged objects not being freed properly thus resulting in a long cleanup time. Is there an easy way…
Matt Breckon
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Basic samples for shader in Managed DirectX

I am new write a pixel shader and use in my managed directx project, where i can get some basic sample to start it.
Firoz
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Determining adaptor identifier with Managed DirectX

Creating a new Managed DirectX device on a single monitor setup is easy, I call the device constructor with adapter identifier 0 ( or Manager.Adapters.Default.Adapter). On a multiple monitor setup I want to create the device with the correct adapter…
spaceman
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