Questions tagged [lifetime-scoping]

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Boxed Fn requires lifetime 'static only when testing?

Using rustc 1.10.0, I'm trying to write some code which passes around boxed closures--the eventual goal is to procedurally generate an animation of fractals. Right now I have some function signatures like this: pub fn interpolate_rectilinear(width:…
coriolinus
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Python Lifetimes Module Error

I was trying to load the Lifetimes Module on my Linux AMI server. I installed it just fine and everything seemed to work with no error. However when I went to use it I got the error below. (tried to do a few things that I thought would fix it but…
ddewber
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Dynamic modules loading with SimpleInjector

I have a WPF application which uses Caliburn.Micro and provides a frame for different types of shells. All these shells are implementing the interface IShell. As an example lets take a main window which acts as the host and a tabcontrol to host the…
Khh
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Autofac - Components ignore dependency defined in lifetime scope

I could well be misunderstanding something here, so perhaps there is a simple answer here but I'm currently scratching my head. I have a class UnitOfWork that implements IUnitOfWork (yes yes I know). The constructor for unit of work takes an…
beyond-code
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Rust (+SFML) - How to avoid extra object construction when limited by lifetime parameters?

I'm using rust-sfml (rsfml::graphics) to, at the moment, draw pixels to the screen. (I'm just starting with both Rust and the project.) I'm storing the data in an Image, then copying to a Texture. This Texture is used to create a Sprite<'s>; herein…
Kai Ninomiya
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Variable lifetime in static list

this code adds a new object to a static list, within a function. the list is passed by reference to the function. what in the lifetime of the new object in the list? code sample: #include #include #include using namespace…
user1438233
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FizzBuzz Function in Rust

This is my code: fn main() { fn fizz_buzz<'a>(i: i32) -> &'a str { if i % 15 == 0 { "FizzBuzz" } else if i % 5 == 0 { "Buzz" } else if i % 3 == 0 { "Fizz" } else { &i.to_string() } } …
dpokey
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