Questions tagged [iphone-64bit]

24 questions
0
votes
1 answer

how can I know the iOS app that I made is 32 bit or not? and how can I change that?

as you know after WWDC all of the apple Developer has lots of problems because we have to submit 64 bit application - I am using swift 3 and Xcode 8.3.2 But my app version is iOS 9.3 and I can test this application on iphone4s so how can I change…
Saeed Rahmatolahi
  • 1,317
  • 2
  • 27
  • 60
0
votes
1 answer

How to upgrade application for 64 bit support for ZBarSDK

I have developed an application using ZBarSDK for Barcode. It is working fine with 32 bit support, but while I am going to upgrade it to 64 bit, it is giving linker error. Is there any tutorial or way to find out the solution ? Below are the…
Jignesh Fadadu
  • 849
  • 1
  • 10
  • 29
0
votes
0 answers

NSString alloc initWithFormat:formatString arguments:argList crashing on 64 bit device

I have a working code NSRange range = NSMakeRange(0, [arguments count]); void *argList = malloc(sizeof(NSObject *) * [arguments count]); [arguments getObjects:(id*)(const id *)argList range:range]; …
Divyant
  • 69
  • 1
  • 8
0
votes
2 answers

Convert iOS project to 64 bit using ConvertCocoa64 script

I need to convert my iOS project to 64-bit friendly (to get rid of compiler warnings, as in this question. The solution apparently is to run ConvertCocoa64. I've managed to locate ConvertCocoa64 (which is no longer included in…
Smikey
  • 8,106
  • 3
  • 46
  • 74
0
votes
1 answer

Xcode 6.4 Framework

I cannot seem to find the solution to this problem. I created a new custom framework in Objective-C and when I included it in a sample project, I am getting the following messages/errors on compilation: ld: warning: ignoring file…
Jen C
  • 460
  • 5
  • 14
0
votes
3 answers

Missing 64-bit support for iOS application

I'm getting warning for 64-bit support missing. The whole message is like below: Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning…
Mehul Solanki
  • 465
  • 7
  • 27
0
votes
2 answers

64bit support for static libraries in iOS

According to Apple after June 1st, apps that are not built for 64-bit will be automatically rejected, when uploaded to app store. My app is using "Standard architectures" and BaseSDK is 8.0. With the first glance this means that the app is OK with…
cateof
  • 6,608
  • 25
  • 79
  • 153
0
votes
1 answer

Can I only replace the cocos2dx 64bit files?

I have my game in cocos2dx 2.0 and we know it does not contain 64-bit support, but we have cocos2dx 2.2.6 with 64-bit support, can I only replace the main files from cocos2dx 2.2.6 that makes the cocos2d 2.0 64-bit supported? Please help me because…
Rafi Magsi
  • 3
  • 1
  • 7
0
votes
3 answers

Run Wax on 64-bit iOS with arm64 Architecture

I was stuck in this problem for many days. Wax(https://github.com/probablycorey/wax support armv7 and armv7s architecture only, but my project uses arm64 architecture. The error message is "Error opening wax scripts: loading wax stdlib: bad header…
Li Song
  • 11
  • 1
1
2