Questions tagged [ios-universal-app]

An iOS universal app is an app that can be run both on iPhone, iPhone with retina screen, iPad and iPad with retina screen.

An iOS universal app is an app that can be run both on iPhone, iPhone with retina screen, iPad and iPad with retina screen.

Developer guide for Creating a Universal App

284 questions
0
votes
1 answer

Universal app without using separate xibs for each device

I want to make a universal app. Although I know how to make it, generally we do it by making separate XIBs for iPhone and iPad. But I do not want to make it by using two xibs, or by just hard coding the frame for different devices. Can anyone help…
0
votes
0 answers

iPhone iOS7 app running on iPad

If I build an iPhone app with Xcode5 for iOS7, I get this transparent style regarding StatusBar. So far it is ok with me as long I run it on an iPhone. But if I run the same iPhone app on iPad, I see the upper part of the window is hidden. E.g. a…
Lars -
  • 501
  • 1
  • 10
  • 27
0
votes
0 answers

Reducing the artwork size for a universal iOS app

As I say in the title of the question, I'm developing a universal app. At this point, the app has reached what I think it is a considerable size (some more than 30 MB), because I have quite a lot of images and icons, and for both versions iPhone and…
AppsDev
  • 12,319
  • 23
  • 93
  • 186
0
votes
1 answer

iOS Universal App files only for iPad or iPhone

When I name a file ~ipad or ~iphone will they only be bundled into the apps for the specific devices or into both? If both how can I achieve that a file is only compiled with the iPad or iPhone version? Thank you, a0down
abegehr
  • 438
  • 5
  • 17
0
votes
2 answers

How do I make my app universal? (3.5", 4", and iPad)

I'm brand new in Xcode and have been able to scoot by with some fairly simple apps thanks to my previous programming experience, the Storyboard in Xcode, and most of all THIS WEBSITE. One thing I haven't been able to figure out is how to make my…
0
votes
3 answers

Hiding already developed iPad classes in iPhone app

For development reasons, I started developing a universal iOS app, but want to launch with the iPhone version only first. Besides modifying the “Targeted Device Family” to “iPhone” in the build settings, are there any more necessary steps to prevent…
ce1
  • 5
  • 2
0
votes
2 answers

iOS: Universal App: UI objects unique to platforms

When converting my iPhone app to universal I needed to create a unique navigation bar for the detail view on the iPad. The old one featured a button, now I need to replicate the same behavior for the iPad Button, is it possible to do this without…
Tom Lilletveit
  • 1,872
  • 3
  • 31
  • 57
0
votes
0 answers

What is the best way to reuse views between iPhone and iPad storyboards?

I am making a universal app with different storyboards for iPhone and iPad. Some of my view controllers have the same exact layout in the iPhone and iPad versions (they are either added as subview controllers or presented modally). I am…
paulrehkugler
  • 3,241
  • 24
  • 45
0
votes
2 answers

upgrading iPhone app to universal and now using splitview

I have an iPhone app that works and is getting used. I now want to upgrade this application to a Universal app. Taking that into consideration I've already made changes, like creating another MainWindow.xib for the iPad, which i've gotten to work.…
shadonar
  • 1,114
  • 3
  • 16
  • 40
0
votes
1 answer

Reduce memory usage for universal app on the iPhone

I have a universal app that is essentially a list of articles with images and text, and menu under the left side of the app. I have google analytics in, as well as parse's framework. The only difference between the app on the iPad and iPhone is that…
Nyth
  • 582
  • 5
  • 16
0
votes
1 answer

Error with SplitView

I have an iphone app that I'm trying to make a universal app. I created a separate project to play around with creating a split view app for iPad. I got the basics of it working so I'm trying to implement it in my existing project but I'm getting…
raginggoat
  • 3,570
  • 10
  • 48
  • 108
0
votes
1 answer

BSKeyboardControls not work in version ipad

I have an universal app where in the keyboard I put these controls. In the iPhone version (which is in portrait) everything works perfectly, while the iPad version (which is in landscape) are visible but not selectable. How can I do? The code: …
Ortensia C.
  • 4,666
  • 11
  • 43
  • 70
0
votes
1 answer

Universal app acting up on iPad iOS5

I've been working on a universal app. So far everything is good. During final testing it turns out that the app is not working with older OS (5.0 and 5.1). It initially showed a white blank screen. After my some workout it started to show the views…
0
votes
7 answers

is iPhone 5 always Returns False

I am using the following code (in AppDelegate) to detect if the device is iPhone 5 bool isiPhone5 = CGSizeEqualToSize([[UIScreen mainScreen] preferredMode].size,CGSizeMake(640, 1136)); it returns false always. this is not the first time I used that…
Bobj-C
  • 5,276
  • 9
  • 47
  • 83
0
votes
2 answers

iOS 6.1 XCode 4.6 - imageNamed never return @2x version

Both files "flipImage.png" and "flipImage@2x.png" are in project. In -[FlipsideViewController viewDidLoad] I have the following code. The sanity check (thanks to other stackoverflowers) correctly reports retina or no. But in either case, the image…
Andrew Duncan
  • 3,553
  • 4
  • 28
  • 55