Questions tagged [google-play-services]

With Google Play services, your Android app can take advantage of the latest, Google-powered features such as Maps, Google+, and more, with automatic platform updates distributed as an APK through the Google Play store. This makes it faster for your users to receive updates and easier for you to integrate the newest that Google has to offer.

Give your Android apps more features to attract users on a wider range of devices. With Google Play services, your app can take advantage of the latest, Google-powered features such as Maps, Google+, and more, with automatic platform updates distributed as an APK through the Google Play store. This makes it faster for your users to receive updates and easier for you to integrate the newest that Google has to offer.

The latest version is 12.6.88, which was released in May 2018.

References:

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Why getPurchaseHistory method is not present in IInAppBillingService.aidl even if it is documented?

I have requirement in which I would like to have the receipt of my purchase which is already consumed. So using of method getPurchases is ruled out because it only provides info of purchases which are owned and not consumed. I can see documentation…
Sachin Chauhan
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API to get android google play Xp user xperience

I need to create a game application on Android, and I need to take user information with API of Google+. How I can take this information? What's Api for this? If possible, I can see xp account of google play? I need to create an account manager,…
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Tagmanager and Datalayer missing in 10.0.1

I have the gradle script using compile "com.google.android.gms:play-services-tagmanager:10.0.1" But my app has the imports in red import com.google.android.gms.tagmanager.DataLayer; import com.google.android.gms.tagmanager.TagManager; when I…
JPM
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Google Play Services not updating not to 10.0.+ on emulators

I can't seem to get the latest google play service on any android studio emulator. I'm running android studio 2.2 with google play version 38. I've uninstalled and reinstalled the avd images for nougat(7.0) and marshmallow(6.0). when I create a new…
Dolapo Toki
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Google sign in failed after frequent signing in and out

I can sign in my app with Google account at first several times. Everything is fine. But if I sign in and out about 20 times in a one or two minutes. Google sign in failed and in onActivityResult function, it returns error code 12501, resultCode =…
chevy1006
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Cannot create a user with latest Firebase version. I get a W/DynamiteModule and W/GooglePlayServicesUtil

I want to add Firebase authentication and Firebase cloud messaging to my app. After following the latest get started guide i cannot create a new user. I also considered this code example. I enabled in my Firebase console: login with with…
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google place services crashes on calling PlacePicker api

I am using following code to launch place picker API. try { PlacePicker.IntentBuilder builder = new PlacePicker.IntentBuilder(); startActivityForResult(builder.build(getActivity()), PLACE_PICKER_REQUEST); }…
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Location speed Getting wrong using fused provider

I am using fused location provider with PRIORITY_HIGH_ACCURACY mode for location polling but sometimes it give wrong location speed like 77 m/s.Which is wrong so how can i achieve correct location speed? Location Request: mLocationRequest =…
MIkka Marmik
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What happens if using latest Firebase on devices with old Google Play services?

As I see on release notes, usually it says: Firebase Android SDK v.x is part of the Google Play Services v.x release. So let's say I use Firebase SDK 9.8.0 in my project for ads and push notifications. What happens on a device that does not have…
Alin
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Should I use GoogleAuthUtil.getToken(...) or not?

Background: I need to authenticate on my server back-end so I know the client is genuine. In my Android game I connect to Games.API via GoogleApiClient. I only want to have to sign in once, which I want to do via Games.API, as this gives me many…
user1300214
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Unity3D is unable to find jar system path after importing google play services library

Iam trying to upload a simple Unity3D test app on my Google Play Games Console. The only purpose of this is to get familiarized with the workings of this as I have just opened up my account and Iam a first timer on the subject. I have started out…
R.Slana
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Error in setting up Google play services in unity

Following the instruction on google play games plugin for unity, I have not been able to set it up correctly. My application crashes on signing in, with the following log output (with no more details). I've got no luck in finding a probable cause…
Klaus
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CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. I already made changes in all manifest files in project

I am using Admob and Google play service in my unity app. I am getting Merging manifest files error but i already made changes to all manifest files in my project ( MinSDk, TargetSDK, @android:value) But still i am getting following…
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Google Awareness API v9.6 is missing

I'm interested in new maps styling feature, which is added in 9.6 Google Play Services release, but also I'm using Awareness API. In my build.gradle I have compile 'com.google.android.gms:play-services-maps:9.6.1' compile…
Dmytro Rostopira
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What's the difference between getBuyIntent() and launchPurchaseFlow() methods for in-app billing?

This one says that I shall use getBuyIntent() to start purchase flow, whereas another one tells me to use launchPurchaseFlow(). Which one should I use?
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