Questions tagged [glkview]

The GLKView class simplifies the effort required to create an OpenGL ES application by providing a default implementation of an OpenGL ES-aware view in iOS 5.0 and later.

GLKView class simplifies the effort required to create an OpenGL ES application by providing a default implementation of an OpenGL ES-aware view. A GLKView directly manages a framebuffer object on developer application’s behalf; developer's application simply needs to draw into the framebuffer when the contents need to be updated.

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Xamarin.iOS Sprite Animation Within a Sub-View

Xamarin Sprite Animation Within a Sub-View I am attempting to use Xamarin, not MonoGame, to render a sprite. I want to describe my situation in its entirety to help give my question some background. I want to use a UIViewController to display two…
CubanAzcuy
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GLKView nested subview frame size and bounds size incorrect

Here is an example "GLKView Subview" app I wrote, based on the OpenGL Game sample project in Xcode 4.5. It creates a GLKView subview with its delegate set to the File Owner's GLKViewController, so that both OpenGL ES 2 views are controlled by one…
Zack Morris
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How to implement a real-time performance view for core image filter

I would like to implement a real-time performance view for displaying core image filter output. Form the documentation of Apple, It seem that I should use a GPU based context for drawing. There are some term I am confused. EAGLContext, CIContext,…
Morty Choi
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Modifying UIVIew above GLKView causing crashes

I have random crashes in my application. Eventually i figured out that the crashes happen when i add UIVIew elements and modify their center position. The crashes don't happen on IPad Air 2 but the scenario is consistent on IPad Air - when the…
Erik Sapir
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