I'm trying to learn the basics of webgl and following the MDN tutorial here.
However, my rendering script (render.js) does not recognize the included gl-matrix
script. Running index.html in Chrome(Version 88.0.4324.150 (Official Build) (64-bit))
I…
Code: https://plnkr.co/edit/QNA31hMYnIJwotwbaDhT?p=preview
Question: How can I interpolate all properties of fromRotationTranslationScaleOrigin from gl-matrixin draw function of this cube?
Let's interpolate over 3 seconds:
from:
q =…
I am using the gl-matrix library. For linear algebra calculations
I have a view and projection matrix that I used for my camera in a 3d engine. The view is a lookat matrix.
const view = mat4.lookAt(
[],
camera.eye,
camera.target,
…
I am simply trying to create a triangle in the center and rotate the camera around the center. (0,0,0). the code is whipped from multiple tutorial sources and i suspect the problem could be somewhere from the glm::perspective/lookat or…
I haven't been able to update these functions from an old application using glMatrix 1.2 to glMatrix 2.7:
calculateNormal() {
mat4.identity(this.normalMatrix);
mat4.set(this.modelViewMatrix, this.normalMatrix);
…
I have implemented a simple version of a camera. It's only purpose is to look around the scene (which means only rotation).
Every frame I update then the mat4.lookAt and mat4.perspective (javascript math library), but on mobile (f.e. android), the…
Can anyone explain to me why this doesn't work as I would expect.
Using a quaternion to rotate a vec3 [5,0,0] 180degree/Math.PI radians around the z axis.
I would think the result would be [-5,0,0];
Rotating [5,5,0] gives [-5,-5,0] as…
I use gl-matrix JS library to transform points in 3d. When I use model-view matrix (lookAt), the transformed points make sense.
But when I add perspective projection on top of that, the resulting transformed points do not make much sense (the values…
I'm trying to translate my door to open along a certain axis. I can get it to rotate but I don't know how I can get it to translate along an axis. I cannot find any helpful code examples online elsewhere.
This is my html code
I'm trying to understand quaternions and am having a lot of trouble converting it into something actually useful. I've watched some 3blue1brown videos and read some tutorials, but I can't seem to translate what I see into something simple which…
everyone. I am using DLNM in R to analyze to lag-effect of climatic conditions on the prevalence of the disease.
I followed somebody else's program strictly
, and it worked in avg.temp and max.speed, but showed err "coef/vcov not consistent with…
I'm building a simple particle system using javascript, webgl2, and gl-matrix. I have a circle mesh, some colors, some positions, a camera view matrix and a projection matrix. I can render un-rotated dots like this:
render(viewMatrix,…
I'm trying to setup a basic demo of WebGL + TypeScript, rendering a simple rectangle on the screen, adjusted for aspect ratio.
I am trying to use gl-matrix to calculate the model-view-projection matrix, and upload it as a uniform. When I try to do…
I'm having problem transforming device acceleration values to earth coordinate system in a web app using pure javascript (most questions with solutions are Android or iOS specific).
I'm using the gl-matrix library to perform the calculations and…
I use the glMatrix's method: mat4.lookAt(out, eye, center, up) to set a camera view when a WebGL model is rendering.
After the model is rendered, I need to retrieve the center attribute from view/perspective matrix. I know how to retrieve the eye…