I'd like to measure the computing time with while loop.
I'm programming with C99 version.
My code is below:
struct timeval startingTime,endingTime;
gettimeofday(&startingTime, NULL);
while(read(fd,&student,206) != 0){
…
I am trying to implement implement one approach to access the gettimeofday in user land emulator and need all possible pointers. I'm trying to map a read only region from Kernel space to User space (64 Bit) in which user space can directly poll and…
Update: fixed delta calculations in code, still the issue remains
Folks, could you please explain why I'm getting very strange results from time to time using the following code:
#include
#include
#include
int…
I want to measure the running times of selected loops in a C program so as to see what percentage of the total time for executing the program (on linux) is spent in these loops. I should be able to specify the loops for which the performance should…
I'm using gettimeofday in my program for time intervals like that:
struct timeval currentTime, startTime;
gettimeofday(&startTime, NULL);
startTime.tv_usec /= 1000;
gettimeofday(¤tTime, NULL);
currentTime.tv_usec /= 1000;
long int…
I am profiling a userland application on netbsd with gprof and seeing clock_gettime using upwards of 30% cycles. Gprof does not show where it is getting called from (it shows some function which clearly does not call clock_getttime).
The application…
I have been looking for an exact Win implémentation of the patch of code below. I am not a great programmer and the code I have was initially in UNix but I have to modify it as little as possible for Win. I understand from some googling that the…
I'm writing an Object Oriented OpenGL framework in perl and I'm running into a weird issue when I measure the DeltaTime between each frame. The delta time seems to go negative every once in a while (every ~.5 seconds).
I'm not sure if this is…
I am getting a couple of weird compilation errors. This is for a homework assignment (help is ok). The idea is to implement a program that tests how well the user can hit "enter" once a second. I'm supposed to use gettimeofday to get some time…
I am trying to use gettimeofday64() instead of gettimeofday() function.
#include
#include
int main () {
struct timeval64 tim;
int ret = gettimeofday64(&tim, NULL);
printf("Ret = %d\n", ret);
return 0;
}…
I want to insert the gettimeofday call statement at the specified location at compile time (llvm pass) , but I don not know how to create the instruction now. Any suggestions?
I have a character that should "eat" for 200 microseconds, "sleep" for 200 microseconds, and repeat, until they die, which happens if they haven't eaten for time_to_die microseconds.
In the code snippet in function main indicated below, the struct…
I am trying to get the local time in seconds (unix epoch) when a timezone is set.
For e.g.
1643371200 is 2022-01-28 12:00:00 with UTC0
this can be read via gettimeofday(tv, NULL) as seconds with the timeval struct.
Now let's say I set my local…
I was able to get it in seconds, but how to get the value of milliseconds?
I am trying with the gettimeofday system call:
sys_gettimeofday_ms:
enter $0, $0
pushq $0
pushq $2
leaq -16(%rbp), %rdi
mov $96, %rax
syscall
movq -16(%rbp),…
I'm only allowed to use this function and I'm trying to figure out a way to calculate time elapsed, any ideas? I'm confused..
# include
# include
# include
# include
int main(int argc, char*…