Questions tagged [geometry-instancing]
51 questions
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drawElementsInstanced with OpenGL and Java
I'm trying to render one triangle 100 times on different locations with glDrawElementsInstanced().
I'm not getting it the right way. I tried different tutorials, but their all for c++ and not for java. The last one is this.
Here is my example…

Manul Hüttinger
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XNA Hardware Instancing - faces drawn in wrong order around icosphere
I'm trying to implement the InstancedModelSample code into my game, and it's worked perfectly except for one problem - The edges on my icospheres are being drawn between the wrong vertices and it's just drawing a garbled mess.
When I used to draw…

Phil Ekiert
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XNA Hardware Instancing: Mesh not rendered completely
I have implemented basic Hardware model instancing method in XNA code by following this short tutorial:
http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/
I have created the needed shader (without texture…

Eudaimonium
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DirectX9 Use Geometry Instancing for a Mesh with multiple materials
I am trying to have a flexible Geometry Instancing code able to handle meshes with multiple materials. For a mesh with one material everything is fine. I manage to render as many instances as I want with a single draw call.
Things get a bit more…

Liemarzac
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How do I instance in a geometry shader in DirectX11?
I know that in the vertex shader you do it like this:
PixelInputType TextureVertexShader(VertexInputType input)
{
PixelInputType output;
// Change the position vector to be 4 units for proper matrix calculations.
input.position.w =…

Brail Brailov
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Maximum value of OpenGL attribute divisor
When drawing instanced in OpenGL, attribute divisor can be set only to 255 as maximum value, so to combine big mesh I have to separate into several instances. I need to understand more about divisor in OpenGL, does maximum limit depend on driver/GPU…

Manh
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