Questions tagged [framebuffer]

In general a framebuffer is a graphic hardware-independent abstraction layer used to display output to a monitor or display.

Resources:

1142 questions
0
votes
3 answers

DirectFB : Installing version 1.7.0 installs libdirectfb-1.2.so.9 but not libdirectfb-1.7.so.0

I recently downloaded DirectFB code version 1.7 from http://directfb.org/downloads/Core/DirectFB-1.7/DirectFB-1.7.0.tar.gz. After configuring ,compilation and installation I see the below files: # ls -l /usr/lib/*directfb* lrwxrwxrwx 1 root root …
Programmer
  • 8,303
  • 23
  • 78
  • 162
0
votes
1 answer

Porting C++ OpenGL Framebuffer Code To LWJGL - What Class Do I Use?

I am trying to use this tutorial to perform shadow mapping in LWJGL. What I notice is that LWJGL has three classes with all of the framebuffer functions that this tutorial uses: ARBFramebufferObject, EXTFramebufferObject, and GL30. I don't know…
Name
  • 2,037
  • 3
  • 19
  • 28
0
votes
1 answer

problems generating texture

Update 2 works, it was a wrong allert Update 2 (using vbo vertex- and fragment-shaders) but it still don't works #include "GL/glxew.h" #include "GL/glext.h" #include "GL/glu.h" #include "GL/freeglut.h" #include GLint attribute; GLuint…
user2798943
  • 197
  • 2
  • 11
0
votes
1 answer

Filling the frame buffer in external ram is very slow my embedded system

I am updating frame buffer in the external ram as and when I get the character codes from the UART by referring a font data base. The frame buffer size is around 600kb and it takes around 1.5 seconds to fill it completely without using DMA. The…
Akshay
  • 11
0
votes
1 answer

render offscreen framebuffer texture to main framebuffer

I'm trying to work with a framebuffer object that I have no control of how it is being set. So I'm creating an offscreen fbo with depth to draw my texture. Then draw it to the main framebuffer. I am at the point where I can see the texture from the…
ardowz
  • 47
  • 8
0
votes
1 answer

How can I open raw image files?

In my application , I am able to read framebuffer data but I cant open the image file ,I dont know why but what I came to know by searching is it is in the raw format . Can someone tell me how can open this raw format of data on to a human…
sunil
  • 71
  • 1
  • 3
0
votes
1 answer

Qt embedded PID of focused window

I use Qt Embedded, which directly draws to framebuffer. Is there a way to get pid of focused window? I tried to use QWSServer, but I didn't find all API for this. Thank You!
user2319183
  • 103
  • 4
0
votes
1 answer

what is qt framebuffer work mechanism?

How does Qt embedded work with Linux framebuffer driver? I think directly write to /dev/fb0 will cause image flickering. Use double buffer will solve flickering problem, but, what is the strategy of copying data from Qt buffer to framebuffer…
Leslie Li
  • 407
  • 7
  • 14
0
votes
1 answer

opengl: rendering to texture goes wrong

I've written a program for testing rendering a texture with the framebuffer. In the function render_texture() I want to render a triangle on to a texture, but when I display the rendered texture in the display function, I get just a simple yellow…
user2798943
  • 197
  • 2
  • 11
0
votes
1 answer

Water reflection texture coordinates

What I want to achieve: Well, i have a terrain and skybox, and a simple water grid still without anything special. I want to make reflections on the water by using framebuffers, rendered a flipped scene onto a texture and use this texture in the…
David Szalai
  • 2,363
  • 28
  • 47
0
votes
0 answers

Why can't it capture the screenshot in Android?

I want to capture the screenshot in Android with native code.I read the framebuffer to get raw data, then convert to 24bmp to save as a file. But I just got a fuzzy image, its pixels look dislocated. Could anybody take a look at my code to give any…
Suge
  • 2,808
  • 3
  • 48
  • 79
0
votes
1 answer

Problem using FBO: Only first pass renders. A possible problem at setting render target back?

I have a huge problem with using FBO. I have a multi-pass display using FBOs and multitexturing. Everything seems to work fine until the end of first execution of display. I set the render target back to screen using…
isildoga
  • 1
  • 1
0
votes
1 answer

opengles: how to copy existing fbo's colorattachment(renderbuffer) to another fbo's colorattachment(texture2D)

Platform is iPhone OpenGL ES 2.0 the framework already create an main fbo with renderbuffer as it's colorattachment. And I have my own fbo with texture2D as colorattachment. I want to copy main fbo's content to my fbo. I tried common…
xophiix
  • 1
  • 1
  • 2
0
votes
1 answer

linux stat64 what style is this?

hello friends I strace my android recovery n found this open("/dev/tty0", O_RDWR|O_DSYNC|O_LARGEFILE) = 3 ioctl(3, KDSETMODE, 0x1) = 0 stat64("/dev/late_display/control", {st_mode=S_IFCHR|0660, st_rdev=makedev(248, 0), ...})…
sandeep
  • 13
  • 1
  • 5
0
votes
1 answer

Save / recreate OpenGL Framebuffer / Renderbuffer texture during activity pause

I have an Android activity using a texture with dynamic content (drawn into via Framebuffer / Renderbuffer). When the activity is paused / resumed, the texture (like all textures) is lost and must be recreated. Is there a way to save the content…
TomMKV
  • 1
  • 1