Questions tagged [flappy-bird-clone]

Questions about implementing 'Flappy Bird' game mechanics & features, and variations thereof.

Flap, flap, flap. Game Over. Gnnnnn...

Creating a Flappy Bird clone may be a good starting point to learn (mobile) game development. The popularity of the app has certainly inspired many to copy and adapt the concept, and many questions evolving out of making a Flappy Bird clone revolve around common game development techniques and issues.

Note: This is a semi-serious tag. SO is getting swamped with questions of users trying to create a Flappy Birds clone - since there are recurring mechanics and gameplay issues it may make sense for users trying to create a game like Flappy Birds to be able to look up their peer's questions and answers.

151 questions
0
votes
2 answers

Action Script 3.0 timer doesn't stop

I'm trying to make flappy birds in actionscript (just for practicing and fun). This is my first programming language and I'm still new to this. So the problem starts here, I want to make the bird rotates (as the real flappy bird does) every 2…
user3411184
  • 71
  • 1
  • 10
0
votes
1 answer

How to put an overlay over normal layout

I'm doing a mini game just by using a linear layout with buttons and textfields. I want to have an overlay like the highscore overlay in flappy bird: (the orange box in the middle) Are there any ways to get this without converting my current…
Lara
  • 84
  • 1
  • 7
  • 30
0
votes
1 answer

Phaser Images not Preloading

If anyone has used Phaser, perhaps you can help me with my code. I am trying to create a Flappy Bird clone, and so far it is working pretty well. However, whenever I open the game the first time, the sprites of the pipes don't seem to show up. I've…
0
votes
1 answer

Unnecessary boolean variable completely changing code

Okay, so I came up with this brilliant idea earlier to practice ActionScript 3.0, I decided I would create a flappy bird clone. I have the basic bird movements down, so the bird can move up and down appropriately and he'll rotate and it looks really…
0
votes
1 answer

Adding velocity to 2d sprite in c# unity

hi i was wondering if someone could help me fix practice code (i make practice codes before i make the real thing because its just how i roll) it is basically an object that requires the user to click on the screen in order for it to not touch the…
Ashraf96
  • 53
  • 1
  • 3
  • 17
0
votes
1 answer

How to draw the Flappy Bird Ground?

I´m very frustrated because I can´t draw the Ground like in Flappy Bird... I try to use this method: private void drawGround(){ for(Rectangle mRectangleGroundHelper : mArrayGround){ if(spawnGround & mRectangleGroundHelper.x<0){ //…
Fabian König
  • 323
  • 2
  • 4
  • 10
0
votes
1 answer

C# Draw Random Rectangles

i wrote a little code like one from Flappy Bird (game) and in one of my timer i wrote the following code but when i'm starting this timer it's just showing me one up and one down pipe 3 times and then the painting just going black and it's showing…
Castiel
  • 77
  • 2
  • 13
0
votes
0 answers

arrange spritenodes in patterns along the screen

I dont know if you have played the mobile-game Flappy Fall. Its a simple game whit "falling"(scrolling) birds in a certain pattern, you have to catch them in a nest before they hit the ground. I am currently trying to learn a thing or two about…
simonkaspers1
  • 616
  • 4
  • 16
0
votes
1 answer

LibGDX create game menu like Flappy Bird?

I´m have a question about LibGDX Game Engine. Im always use SpriteBatch to draw on screen, now I will make the same game menu like Flappy Bird. In Flappy Bird the menu comes into the game screen, so flappy bird don´t have more screens, he take it…
0
votes
2 answers

SpriteKit : sprite positioning

I've found lately a tutorial on how to build a game like "flappy bird" using SpriteKit. Instead of implementing the tap-mechanism, I've used the device accelerometer to move the bird, right and left. My problem, now, is with generating pipes. The…
0
votes
1 answer

How to make player image pause but game continues in pygame?

I'm making a clone for flappy bird but when i want the wings to flap, they flap crazily quickly so is there a way for them to pause on one image for a couple of secondes before changing to the next? Heres my code first=1 if first==1: playern=1 …
user3187878
0
votes
0 answers

Java Game sprite movement over a translating background goes wrong

I am making a flappy bird game for desktop as a learning experience, but unfortunately, something has went wrong that I have no idea how to fix. this is my first scrolling background game, with fps calculations. Let me explain the problem: When my…
Artemkller545
  • 979
  • 3
  • 21
  • 55
0
votes
1 answer

JavaGame character is not moving accurately while drawing?

for personal practice, I am remaking Flappy bird for desktop with Java, I have managed to get all the pillars generating, screen, bg moving done, but now I have one problem, which is performance. I sometimes feel that the game isn't moving as fast,…
Artemkller545
  • 979
  • 3
  • 21
  • 55
0
votes
1 answer

In my flappy bird game, why isn't the bird updating every time I move it?

Here is my code: import java.applet.AudioClip; import java.awt.Color; import java.awt.Font; import java.awt.event.KeyEvent; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.ArrayList; import…
A.J. Uppal
  • 19,117
  • 6
  • 45
  • 76
0
votes
1 answer

I've played around with the various physics settings, but objects still feel too "floaty"

I'm using the Corona SDK with the Box2D engine, and I'm trying to make a Flappy Bird style game just to get familiar with the physics engine. I've tried increasing the density of the main character, increasing gravity, changing the scale of the…
Matt Vukas
  • 3,225
  • 3
  • 26
  • 37