The Field of View (FOV) is the extend of the (for the observer) visible world
Questions tagged [fieldofview]
59 questions
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How to use Flow-guided video completion (FGVC)?
How can you use Flow-guided video completion (FGVC) for a personal file?
Operation is not specified on the various official sources for those who would like to use the FGVC freely from the Google Colab platform…

Yauhaai
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Tan of Field of view
I would like to know what does the tan angle of field of view does. I have seen the following line of code which I'm trying to better understand,
float fovLeft = Mathf.Tan(-outerFieldOfView * Math.PI / 180);
float fovTop =…

user1241241
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Maximize zoom distance to fit 2 objects
Objective:
Move the camera position ONLY on the Z axis so the frustrum fit 2 objects.
Conditions:
One of the objects will be allways aligned with the camera X position
Camera is set on perspective mode, not ortographic.
the 2 spheres have no…

Lotan
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SCNCamera xFov, yFov replacement by fieldOfView and focalLength
I used to set values of xFov and yFov of SCNCamera to values calculated from camera field of view and my view frame size. This was working fine in my AR engine implementation (with SceneKit, not ARKit). In new Xcode I see warning, that xFov and yFov…

Damian Dudycz
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Calculate angle of Field of view for Particular object
I have calculated field of view
float FOV = camera.activeFormat.videoFieldOfView;
But its the iPhone field of view.
I need to calculate width of object using field of view. How can i calculate either
1) Field of view for particular…

9to5ios
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Camera active area detection in Android application
Need some help to solve a problem. Maybe someone was working on this and know the solution...
Currently I am designing an Android application that uses a smartphone camera and information from a device received thru the BLE channel to represent the…

Kostyantyn Komarov
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Calculating camera angle of view
I know the formula to calculate a camera's angle of view given the film size and the focus distance. I.e., 35mm film at 50mm focal length. It works just fine returning the AOV.
Formula in python:
d = 35 # Film Width
f = 50 # Focal Length
aov = 2 *…

user2073361
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Calculate topview object position by image(s) with know camera field of view
I would like to know how to calculate the position of an object (or pixel) that is framed by multiple camera's around it.
So let's say I've 3 camera's, positioned in a (equilateral) triangle. The field of view (angle of view) is know and are the…

Trekdrop
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Programmatically settings the Field of View in Unity results in wrong values
I'm playing with a camera in Unity where I change it's properties via a script. One of the property change is the Camera.fieldOfView. This property is dependant on the Focal length and the sensor size.
For a fixed focal length, I compute the sensor…

vwvw
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How to prevent SceneKit changing Camera FOV / Position on device rotation?
With no code to handle rotations or alter anything, when my device is rotated from portrait to landscape the model loaded and centred in a SceneKit view changes perspective, zoom and stretches.
The ViewController has a SceneKit View that is fixed to…

SwiftNewbieDoo
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vote
1 answer
Rotating field of view with player
So I have trying to create a system that looks for a ledge to climb. I have a vertical field of view that looks for these ledges and I have, so far, got it to rotate with the analogue stick's direction, so I can find a ledge and move to it where my…

Matthew Mcginley
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Basic VR information about its axis orientation
I have just started working with FOVE VR headset. I am having things working fine with Visual Studio - C#. However, I was interested to know where is the origin of the axis for all the VRs. In the other words, the eye position vector is relative to…

user527248
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How to do a Zoom in/out with Cardboard SDK for Android with Unity
I'm building a Cardboard app with Unity3D that should be able to Zoom in/out with the Magnetic Trigger.
In the StereoController.cs changed the MatchMonoFOV=1 and MatchByZoom=1.
Then i created a script with this method just for Zooming In:
public…

Thomas Sala
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1 answer
How to remove "Fish Eye" effect on SceneKit camera?
I'm using SceneKit. I have created and assigned my own camera to the scene and I have adjusted its xFov and yFov. When I set a value higher than 50, there starts to be some distortion. Everything near the edges of the screen is stretched – almost…

Christian Kreiter
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Player position on minimap
I made a minimap, and I'm confused with the camera's.
FieldOfView: position of Player on minimap is correct, but the view point of Player(Camera) sees another point dependent of FieldOfView.
MiniMap class:
using UnityEngine;
using…

Knaus Irina
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