Questions tagged [fbo]

Framebuffer object (FBO) is an OpenGL object type that allows rendering to textures or other user-allocated image buffers. Versions of OpenGL older than 3.0 can access an extension version of this functionality.

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FBO texture copy not working on Android - rendered texture filled with whatever is at texture coord 0, 0

The problem is that the result of the FBO copy is filled with whatever pixel is at texture coordinate 0,0 of the source texture. If I edit the shader to render a gradient based on texture coordinate position, the fragment shader fills the whole…
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