Event Driven Design is the implementation of requirements through a queue of events that are triggered by user input. Callback functions only create event objects and add them to the queue so state remains unchanged.
Questions tagged [event-driven-design]
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am trying to make c# event puzzle game on for an assignment
i got the picture box to move. But when i click down on the picture box it jumps all over the place. Can anyone help me with this at all?
namespace Move_Shapes
{
public partial class Form1 : Form
{
int X = 0;
int Y = 0;
…

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