Questions tagged [directx-11]

DirectX 11 is the 11th version of Microsoft's DirectX API, which is used to develop and handle tasks related to Multimedia, such as game programming, 3d visualizations and video on Microsoft platforms. DirectX 11 runs on Windows Vista, Windows 7, Windows 8, Windows 10, and Xbox One.

DirectX 11 is the 11th version of Microsoft's DirectX API (), which is used to develop and handle tasks related to Multimedia, such as game programming, 3d visualizations and video on Microsoft platforms. DirectX 11 runs on Windows Vista (), Windows 7 (), Windows 8 (), Windows 10 (), and Xbox One ().

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Directx11 Volumetric Render Positioning

So I have been looking into volumetric rendering using raycasting and i found an tutorial blog here http://graphicsrunner.blogspot.co.uk/2009/01/volume-rendering-101.html Now I managed to get this working I can render an image, but the problem is…
user3546481
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error LNK2019 when trying to create a GamePad using DirectXTK

I'm following the DirectXTK GamePad tutorial on how to incorparate a GamePad into my application but I'm getting an errorLNK2019 when trying to create the GamePad. So far I've: included GamePad.h to my Controller header…
SvinSimpe
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Proper way of rotating related models

I have a car model that I want to draw that consist of two parts, the body and the tires. Each one is a separate model in separate *.OBJ file and each is drawn using separate drawcall. The initial drawing looks ok, everything seems to be lined…
Bartosz Boczula
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DXGI_ERROR_DRIVER_INTERNAL_ERROR on DrawInstanced() method at feature level 9_3

I've got following problem with DrawInstanced() call in my DirectX 11 code. When I call DrawInstanced() using feature level 10_0 or higher, everything works as expected, but when I switch to feature level 9_3, I get following error in debug…
ghord
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Direct X 11 jagged edges

I am creating a small game engine in Direct X 11 which is going great but i noticed that 3D objects as well as 2D Objects seem very rough around the edges when rendering. I previously came from Direct X 9 and this issue did not exist there. I was…
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Windows 7 and XAudio 2.8

I'm developing an game engine and I spotted some difficulties. In the past, I was trying to use DirectX SDK (June 2010), but I had too many conflicts with Windows 8 Kit and its own Direct. I decided to make the engine using only Direct3D from…
TheReclif
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DirectX's first frame

I have a DirectX 11.1 application that isn't doing any real real-time rendering. Instead, I only render if something in the app is changed, grab the output, and save it to disk. This works perfectly fine, however, not on the first Drawcall. Here's…
Stijn Tallon
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Distorted Geometry being rendered in directx11

I have a problem with rendering 3D on orthographic projection. i have the depth stencil enabled but on rendering, it produces weird cuts in between geometry. I have tried two different depth stencil states, one with depth disabled (for 2D) and one…
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Unable to open files in c++ (directx app) access denied

I'm trying to open a DDS file with my DirectX 11 project, however, most of the cases, it refuses to open it. Everytimes it fails, I get E_ACCESSDENIED error. The only way to make it working is to put the relative path to the current directory or…
Drake
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Isometric tile has jagged lines

So i am trying to render a small isometric tile-map and just started with a single tile to feel the thing out. But i am running into a problem where if the tile gets "too small" (actually 64x64 which is the exact same size as the texture is) it gets…
puelo
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Equivalent to DirectInput for Windows Store Apps?

I am building a game for Windows 10 that utilizes input to draw on the screen, but the fidelity is lacking. It is not accurate enough to draw a straight line if you draw fast. That's when I thought of DirectInput, which I've used in C++ games for…
Christoffer
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D3D11CreateDeviceAndSwapChain, HRESULT is "Application made an invalid call."?

So, just like the title states, I am setting an HRESULT to D3D11CreateDeviceAndSwapChain with a check to see if it fails. Obviously it does everytime, and when I display the error message by using, _com_error error(hresult); LPCSTR errorText =…
Xenonic
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DirectX 11 heap overflow when rendering text

I'm having an issue with rendering text using DWrite.h in DirectX 11. I'm trying to wrote an application that will work as menu for my future game. When I'm displaying buttons, sometimes (not always) I'm getting error (visual studio shows it on…
Kamil Przybyo
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Why am I getting an information not available, no symbols loaded d3d11.dll Error

I am new to the rendering API and I have been doing okay until now. I have been debugging a while to figure this one out and I just can't figure out why this isn't working. So I need some help. I believe the source of the problem is…
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Need advise for finding correct Implementation for WrapperInterface in c++ (rule of three)

I try to find a working pattern for an interface. Some information of what i'm doing. I'm implementing a rendering engine in dx11. My goal is to provide an easy and highly interfaced engine, where the client does not have to have any knowledge of…
kaiser
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