Questions tagged [devkitpro]

provider of homebrew toolchains for wii, gamecube, ds, gba, gp32 and psp

devkitpro is a provider of homebrew toolchains for wii, gamecube, ds, gba, gp32 and psp

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devkitARM 3DS Makefile error: uname

I'm trying to build a .3dsx for 3DS Homebrew, but I get the same error with all of my builds: It doesn't matter what project I try to make, I always get this error involving uname. Here's my…
jado
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C++ read another line with fgets

I am coding in c++ for the nintendo ds and must use the "FILE" type to access a text file. So I'm using fgets to view the contents of the text file but I don't see any way to view the contents of anything but the first line, looking in the…
Matthew D. Scholefield
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Adding split-screen multiplayer to c++ game

I am coding for the NDS in c++ with libnds, but this question is not NDS-Specific. I currently have a text-based game in which the top screen just displays a logo, and you play on the bottom screen. So I want to add a type of single-DS multiplayer…
Matthew D. Scholefield
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Linking Nintendo 3DS Port Project

I'm attempting to port Raptor Call of Shadows to the Nintendo 3DS using the Reverse engineered SDL2 PC port. However, I am running into some trouble during the linking process. I should note this is still a work in progress. My code is hosted on…
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Graphics in c++ coded inefficiently

I am coding for the nds using Devkit pro in c++, and there is a graphic that is being displayed at the top. Each graphic is loaded with a value (Which is what part of an image it is loaded from), and I want to have about 20 graphics of the same…
Matthew D. Scholefield
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