Questions tagged [deferred-shading]

38 questions
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Doubts about Design of Deferred Rendering shaders

I'm developing a graphics engine and already have the deferred technique running, but the thing is that every model, independently of its material (with its own shader and texture) is rendering itself with the same shaders, the 1st pass of the…
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calculate light volume radius from intensity

i am currently having a problem with calculating the light volume radius for a deferred renderer. On low light intensities the volume size looks correct but when the light intensity (and therefore the radius) increases, the light volume seems to be…
C0dR
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Questions Deferred Shading

I just have some questions about deferred shading. I have gotten to the point where I have the Color, Position ,Normal and textures from the Multiple Render Targets. My questions pertain to what I do next. To make sure that I have gotten the…
Devvy
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OpenGL & multiple textures as output

I'm having an issue when trying to pass multiple textures through my offscreen buffer. The problem being that the other texture is not being written up properly. The task that I've been assigned is deferred rendering of the sponza scene. Could you…
Ilari S
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Reading & Writing to textures in HLSL 5.0 (deferred shading)

I am trying to achieve deferred shading in DirectX 11 , c++. I have managed to create the G-Buffer and render my scene to it(Checked with "GPU PerfStudio"). I am having difficulty with final lighting stage. I am not able to read from…
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OpenGL, deferred shading, bounding volume for point light and stencil pass, light attenuation

Currently I'm trying to implement deferred shading in my engine. I mostly based on one tutorial founded in web (I don't paste link here due to links limitation :)) but I also use another sources and I know how deferred shading works. My current…
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Opengl deferred lighting shader

I just started to learning OpenGL 3.1 and I'm trying to implement deferred shading to my engine(framework?). I wrote simple shaders for first stage, lighting stage and deferred stage. Lighting stage takes the diffuse color from deferred texture and…
Markar
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Defered shading using compute shader, multiple swapchains?

Hy again. I'm up to add deferred shading in my dx11 engine, but I have a architecture question. I was thinking on first render the gbuffer using MRT, pass it to the compute shader, dispatch, and then output the result. My question is, shall I…
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