Questions tagged [culling]
133 questions
0
votes
1 answer
How change Level of Detail Attribute of objects to boundingbox which are in frustum of moving camera?
I am trying implement frustum culling in maya , where I am turning Level of Detail to boundingbox [cmds.setAttr(object + '.overrideLevelOfDetail',0)] if they are not in the frustum of the selected camera : refer to the image for clear reference.
I…

madara_was_right
- 27
- 5
0
votes
0 answers
Best way to culling terrain consisting of a big single mesh
I want to implement a third-person shooter game using direct x, for portfolio purposes. I've created a terrain tool using a basic quad-tree space division algorithm. However, I don't think there's a need for terrain tools because the assets we're…

Jason Woo
- 11
- 2
0
votes
0 answers
Update an object when an other object is within camera view
I am using a rig which is holding eye objects. My model is moving a lot later on, and for example the head will meet the ground, eyes down there as well.
Now there is a slight problem.
My object's origin is up in the rest pose head position.
If I…

xDonnervogelx
- 101
- 4
0
votes
0 answers
How to get the list of game object from cullingResult
I tried to modify the game objects' layer in CullingResults After frustumCulling. But I don't get those visible game objects from cullingresults.
How can I modify the list of game objects in cullingresults?
I tried to use native plug-in with unity,…
0
votes
1 answer
Culling mask for GPU instanced mesh
My game has 2 cameras.
I'm instancing a bunch of grass and I want the second camera to not render the grass. How can I do this?
The grass is instanced via DrawMeshInstancedIndirect.

Daniel
- 7,357
- 7
- 32
- 84
0
votes
1 answer
How to Cull Unity Shader Color Gradient Material in Scrollview?
I have a shader that makes a color gradient, I applied it to an image component of a child in my scrollview. This material isn't being culled when out of bounds of the scrollview. All other parts of the child are properly culled, just not the…

Kastor438
- 37
- 8
0
votes
1 answer
Back-face culling, does chosen vertex for view vector on triangle matter?
I want to hand implement back-face culling, before passing the tris to the GPU. So I am trying to understand the algorithm. So Wikipedia says for back-face culling to use the first vertex in the triangle:
Does the vertex on the triangle chosen to…

yosmo78
- 489
- 4
- 13
0
votes
1 answer
Culling frustum becoming narrow when looking up or down
I have a problem implementing frustum culling in OpenGL.
I implemented plane extraction in world space, using this Lighthouse3d tutorial (the rest of the engine comes from learnopengl.com).
It works well, but only when the camera points towards the…
user11779843
0
votes
2 answers
Disable culling on an object
This question is actually for Unity3D, but it can also be a more general question, so therefore I'm going to make this question as general possible.
Suppose I have a scene with a camera (near = 0.3, far = 1000, fov = 60) and I want to draw a skydome…

Marnix
- 6,384
- 4
- 43
- 78
0
votes
0 answers
How can I cull my prefabs that aren't inside the 2D Camera View in Unity
I'm working on replicating the game "Deepworld". I setup world gen using array maps and some special logic. I'm creating hundreds of objects in seconds. This destroys performance.
Even hitting the play button takes a while, and it's pretty hard to…

Mister SirCode
- 1,575
- 14
- 31
0
votes
1 answer
Vulkan culling problem after flipping the MVP upside down
I ran a vulkan renderer on an android device, the resulted image is upside down.
I don't want to put a negative height in the VkViewport definition, because there is code and comments that suggest that the matrix is inverted into Y.
I tried to…

Leon
- 554
- 4
- 18
0
votes
2 answers
Dynamically render GameObject in Unity C#
I am working on a AR project, where the virtual objects will be shown/hide in the scene based on information found in a text file. The text files will be updated from an external service. So I need to read the file on a frequent interval and update…

Md Monjur Ul Hasan
- 1,705
- 1
- 13
- 36
0
votes
1 answer
Culling works with extracting planes from view-projection matrix but not with projection matrix
I have implemented frustum culling by using the plane extraction method explained in this article.
The article mentions that if the matrix is a projection matrix, then the planes will be in view-space. So I need to transform my AABB coordinates to…

wingerse
- 3,670
- 1
- 29
- 61
0
votes
1 answer
3D Computer Graphic Animation : Back-Face Culling not working properly
So I've tried to do a backface culling on the cube with Visual Basic. I'm sure that the code that i wrote is right, but somehow the it's not the back face that i want.
This is the data structure
Structure TLine
Dim p1, p2 As Integer
End…

KanzouG
- 1
- 1
0
votes
0 answers
Unity Orthographic camera rendering everything?
I have created a game in unity, using an orthographic camera. Occlusion culling is enabled. Rendering path is forward.
As a player you see a part of the level. You go to the right to progress through the level. The level is quite long.
The problem…

Tuyen Phan
- 43
- 1
- 7