Questions tagged [cronet]
23 questions
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1 answer
How to set max wait time for http response in Android Cronet?
I use Android's recommended Cronet library for making HTTP requests, however, I couldn't find information on how to implement certain features. For example, I need to set max wait time for all HTTP requests. In other words, if the HTTP request takes…

Bravo
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"_bidirectional_stream_destroy", referenced from:
i'm trying to use grpc+quic on iOS.
the podspec is
pod 'gRPC-ProtoRPC'
pod 'gRPC-Core/Cronet-Implementation'
pod 'gRPC/GRPCCoreCronet'
then buildsuccss but link error:
Undefined symbols for architecture arm64:
…

Simp.L
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Android: How inspect http(s) request headers?
I'm developing an Android application, it is like a browser, has a web-view and sends http(s) requests. For debugging purpose, I want to be able to see the requests sent and received by the application (in particular the headers), but I'm unable to…

Marco
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QUIC with HTTP 1
Can I use QUIC with HTTP 1 (in Android).
I have been reading that QUIC works with HTTP 2 but when I used it with HTTP 1 then my HTTP connection time improved.
I was using
urlConnection = (HttpsURLConnection) url.openConnection();
stream =…

Android14
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How to emit from a LiveData builder from a non-suspending callback function
I'm new to LiveData and Kotlin Coroutines. I'm trying to use the Chromium Cronet library to make a request from my repository class to return a LiveData object. To return the liveData, I'm using the new LiveData builder (coroutines with LiveData).…

VIN
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Does Cronet support requests queueing?What is the limit?
Does Cronet support queueing outgoing requests when using HTTP/2 or QUIC? and if so, is it unbounded/has large limit? Is an error returned if the application exceeds the max allowed in-flight requests?

kul3r4
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Cronet and ExperimentalCronetEngine
Are there any drawbacks to use ExperimentalCronetEngine instead of CronetEngine? We would like to experiment with the network quality estimator, which is only exposed in ExperimentalCronetEngine.

kul3r4
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-1
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UDP transport underneath GPRC for C# unity gaming application
I am planning to use GRPC with C# and unity for gaming application. Is it possible to use UDP transport underneath GRPC? Also, is it possible to use Cronet transport underneath GRPC?

curry rocks
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