Questions tagged [clamp]

Constrains a value between a lower and upper bound. Use this tag when working with a clamp() function in the languages that support it. Not to be confused with CLAMP Toolkit (Clinical Language Annotation, Modeling, and Processing).

In computer terms, to clamp a value is to make sure that it lies between some maximum and minimum values. If it’s greater than the max value, then it is replaced by the max, etc.

Clamp documentation links based on native language support:

.NET -> https://learn.microsoft.com/en-us/dotnet/api/system.math.clamp?view=netcore-3.1

C++ -> https://en.cppreference.com/w/cpp/algorithm/clamp

CSS -> MDN ; CSS Values

R -> (raster package) https://www.rdocumentation.org/packages/raster/versions/3.3-13/topics/clamp

Ruby -> (Comparable package) https://ruby-doc.org/core-2.7.0/Comparable.html#method-i-clamp

Rust -> https://docs.rs/num/0.2.1/num/fn.clamp.html

Many languages, such as C, Haskell, Java, JavaScript, PHP, Python, and Raku (Perl 6) do not have a native clamp implementation. Workarounds, custom implementations, or native feature extensions for a given language can typically be found by searching for "clamp in " here on Stack Overflow.


Not to be confused with the CLAMP Toolkit (Clinical Language Annotation, Modeling, and Processing).

140 questions
0
votes
0 answers

Clamp minimum value not bumping content to next row when used inside flex item

Context Was interested in using clamp() to regulate the width of textual content between certain values. When inside of flex item it doesn't bump the neighboring content down to next row when the minimum width is reached. The content overlaps. See…
gabrimo
  • 53
  • 6
0
votes
0 answers

Best practice for in-place clamping/clipping a number

I found two questions here regarding fast and/or elegant clamping of numbers in C/C++. The C one focuses on (potentially platform specific) optimization: Fastest way to clamp a real (fixed/floating point) value? The C++ one is also related to…
Pedro
  • 842
  • 6
  • 16
0
votes
1 answer

Clamp action distance in isometric grid

I am currently working on a 2D isometric game where the player will be able to control different units, and interact through them. I created a Scriptable Object called UnitType. Thanks to this system I can define an action range and a moving range,…
LaGrange
  • 21
  • 3
0
votes
1 answer

rt_SATURATE Macro definition in Qt

Anyone knows below macro? I googled it but cant find anything useful. What does it do? #define rt_SATURATE(sig,ll,ul) (((sig) >= (ul)) ? (ul) : (((sig) <= (ll)) ? (ll) : (sig)) )
Sergio
  • 27
  • 2
0
votes
2 answers

Create your own functor,C++

I want to create a functor like std::plus<>() but also add std::clamp functionality to it. Let's say it is a function plus_clamp<>(T MIN = numeric_limits::min(), T MAX = ...max()) I started to look what implementation does std::plus<>() have, and…
Hrant Nurijanyan
  • 789
  • 2
  • 9
  • 26
0
votes
1 answer

what does clamp_ does in pytorch and how to change it to the tensorflow 2.0?

prior_boxes = torch.FloatTensor(prior_boxes).to(device) # (8732, 4) prior_boxes.clamp_(0, 1) # (8732, 4) what dooes clamp_ do in pytorch and how to change it to the tensorflow 2.0? I'm not sure what clamp_ do exactly?
user11173832
0
votes
1 answer

is there any similar function with clamp_ in tensorflow > 2.0

I'm converting torch code to tensorflow 2.0 prior_boxes = torch.FloatTensor(prior_boxes).to(device) # (8732, 4) prior_boxes.clamp_(0, 1) # (8732, 4) is there any replacement of clamp_(0,1) in tensorflow > 2.0?
user11173832
0
votes
0 answers

I would like to understand the If shorthand in javascript applied

Well, sorry for the really dumb question... But I´m struggling to understand the If shorthand. I´m trying to make a clamp function, but most of the examples are written on shorthand form. Example that i found here on Stack Overflow. function…
0
votes
1 answer

RenderScript - call to clamp() is ambiguous

In my RenderScript file, I have the following: out.b = clamp(out.b, 0, 255); When I build the project, I get the following error: error: call to 'clamp' is ambiguous Why is that happening ?
ebeninki
  • 909
  • 1
  • 12
  • 34
0
votes
1 answer

Clamp using with real_t from Godot-cpp

I'm trying to use clamp, but can't find it A summary example File: test.h #ifndef DEMO_H #define DEMO_H #include namespace demo { typedef float real_t; class test { public: void start(); real_t x =…
jbelenus
  • 483
  • 1
  • 7
  • 18
0
votes
1 answer

How to implement the Ord trait without getting the error "use of unstable library feature 'clamp'"?

I have a struct that I want to use it as a key in BTreeMap, so I implement PartialEq, Eq, PartialOrd and Ord. The last causes a problem as there is an unsafe clamp trait method. I implement it this way: use std::cmp::Ordering; #[derive(Debug, Eq,…
0
votes
0 answers

How to clamp 3 values?

I want to make sure that 3 valeus add up to 1 when added together. The values are floats, It doesn't seem possible to use doubles. I'm in directx and c++, when I'm adding them together they all become 1 but when I send them to the vertex shader for…
0
votes
1 answer

Clamp rigidbody2D Controller

I have a class that deals with the control of a ship, and I want to clamp the position on the y axis. public class ControlledRigidbody2D : MonoBehaviour { public float verticalInputAcceleration = 1; public float horizontalInputAcceleration =…
George
  • 45
  • 7
0
votes
2 answers

how to limit and clamp distance between two points in a Line renderer unity2d

I am making a game which let you click on a ball and drag to draw a line renderer with two points and point it to a specific direction and when release I add force to the ball, for now, I just want to know how can I limit the distance between those…
The Wolf
  • 55
  • 1
  • 2
  • 6
0
votes
1 answer

Clamp Camera to Map (Zoom issue)

I'm creating a game in LibGDX and am using Tiled as my map system. I'm trying to contain an OrthographicCamera within the bounds of my TiledMap. I use MathUtils.clamp to achieve this. When the camera is at a normal zoom of 1.0f, it works perfectly.…
SirTrashyton
  • 173
  • 2
  • 3
  • 12