Questions tagged [bridge]

A design pattern that decouples an abstraction from its implementation so that the two can vary independently. One of the Gang of Four's structural design patterns.

The Bridge pattern is a design pattern used in software engineering which is meant to "decouple an abstraction from its implementation so that the two can vary independently". Bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

This is one of the Gang of Four's structural , first published in Gamma et al.'s book "Design Patterns: Elements of Reusable Object-Oriented Software".

More information is available on Wikipedia.

Bridge Design Pattern on SourceMaking

Bridge Design Pattern on GeeksForGeeks

Bridge Design Pattern example video

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Lost Network Interface Virtualbox on Win7

Yesterday I have installed Virtualbox on my win7 notebook and i have seen, that VB have install a network interface on the win7 network properties. After installing Ubuntu guest on a new VB-instance, ubuntu cannot connect to the internet. Later into…
WPler
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c++ Bridge pattern and smart pointer

I use a bridge for one class, and I would life to create an std::vector of std::vector of the bridge. Whilst the vector of bridge is working. For example : std::vector lBridge(5) the vector of vector is not working. For example…
Klibration
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iTunes AppObjC Swift Mirror State

I’ve got an AppleScript to Swift bridge, with my applescripts being called through the Swift AppDelegate. The project is a controller for iTunes. Buttons (eg play/pause, fast forward, rewind) work but I’m not sure how to get the play/pause button to…
Jack Vanderpump
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