Questions tagged [away3d]

Away3D is an open-source real-time 3D engine for the Adobe Flash Platform.

Away3D is an open-source engine for rendering realtime 3D content on the Adobe Flash Platform. It was first launched as a fork of Papervision3D in 2007, by Alexander Zadorozhny and Rob Bateman, and is now developed by the Away3D team and a large number of contributors. It is the most popular open-source engine for the platform.

The Away3D set of libraries support Flash Player 9, 10, and 11, and implements the hardware accelerated capabilities of the most recent version. The latest major version, Away3D 4.0 is a complete rewrite from scratch for the GPU accelerated Stage3D APIs of Flash Player 11.

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Getting started with Molehill, what api should I start learning?

I just read some basics about Molehill, and I understood that learning an API is essential to gain some speed in the development, so far seems like Away3D is the winner, but Flare3D has some potential too. I know that this is too soon to know, but,…
Artemix
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Away3DLite on Android Objects doesn't appear on the screen

I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen. On flash CS5 it is working fine. I have used…
Apollon1954
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How to set Video Frame Capture Using Bitmap Data

I'm implementing an Augmented Reality application for android using Flash. In order to get the application working on my Android Phone (nexus One) the Phone Camera must be activated as well. So I need 2 layers one for the background which is the…
Apollon1954
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Starling HitTest from Stage

I'm using something like this in the main class that seperates Starling and Away3D stage.addEventListener(MouseEvent.MOUSE_DOWN,hitTest); stage.addEventListener(MouseEvent.MOUSE_UP,hitTest); private function hitTest(e:MouseEvent):void …
beek
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Away3D vs Sandy 3D and other Flash 3D Engines for Mobile

What are the pros and cons of various Flash 3D engines with regards to performance on mobile devices? Which do you prefer -- which have you tried (examples of apps developed) implementing on mobile devices?
ina
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Away3D 4.1 performance issues - how to optimise a scene with many identical meshes?

I have created a simple test using Away3D 4.1 (2500 cubes) but performance is a lot lower than i expected - only 10 FPS. I assume i am making a noob mistake (being a noob and all) so here are relevant pieces of code: Lighting: var…
user1901867
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Strange lines in Away3D material

I am trying to get the original material that object has and add the directional light that I have in the scene: protected function onMeshComplete(event:AssetEvent):void { if (event.asset.assetType == AssetType.MESH) { myMesh =…
Ivan Zamylin
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How to make objects receive shadow in away3d

I am fairly new to away3d. After putting together a basic scene with shaded objects, I was wondering why they don't case shadows onto each other? In my example there is a cube above a plane with a directional light above the both. How can I make the…
kontur
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Away3D fail to load AWD

I've follow the tutorial from this link: http://www.adobe.com/devnet/flashplayer/articles/creating-games-away3d.html But the code seem like got problems with it that I can't even load the 3D vase. Here is the code: package { import…
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Connection between AMFPHP2.1 to Flex

my friend built an AS3 game in IMAC, and he sent game file to me while i'm using win7 system. after complete configuration, it came a problem:"NetConnection.Call.BadVersion" in console of Flex. It works fine when open .php in localhost/amfphp, and…
Junyu Wang
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Is there a random factor in AwayPhysics, or in physics engines generally?

Let's say I throw a cube and it falls on the ground with 45, 45, 0 rotations (on it's corner). Now in a 'perfect' world, the cube wouldn't consist of atoms, and it would be 'perfect', there would be no wind (or any lesser movement of air) etc. And…
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Away3D Broomstick (4), how to fade out model

I have a complex model consisting of different meshes and different materials. What's the easiest way to fade out (slowly make transparent) the whole model over time?
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Away3d 4, creating a flat shaded material

I'm currently trying to create a "flat" shaded ColorMaterial inside of Away3d 4 to use as a mesh on a loaded .obj file. This is a screenshot of what I'm trying to achieve. The flat shaded model is on the left. I loaded the same .obj file I’m…
francis
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low memory allocated for compiled swf?

I just encountered a strange problem, after seeing some away3d examples running with decent fps even with a lot of polygons I tried to reply that success but ended up having a terrible low fps even with the simplest of my models, what I did observed…
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Clipping due to segmentation in Plane primitive in away3d

I have a Plane and I try tweening a MovieClipSprite on it. I run into trouble when I try to tween near the points where both segment triangles meet (I have kept both segments as 1), While moving near these points the Sprite disappears. I can tell it…
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