Questions tagged [armv7]

Questions related to ARMv7 architecture. ARMv7 is the ARM architecture, which introduced the 32 bit Thumb-2 instruction set, as well as NEON SIMD support (on supported chipsets). Some CPUs which use this are the Cortex A5, Cortex A8 and Cortex A9.

ARMv7 is the ARM architecture, which introduced the 32 bit Thumb-2 instruction set, as well as NEON SIMD support (on supported chipsets). Some CPUs which use this are the Cortex A5, Cortex A8 and Cortex A9.

More details at

  1. http://www.arm.com/products/processors/technologies/instruction-set-architectures.php
596 questions
17
votes
13 answers

Validating app, application is missing Architecture armv7

When I'm updating my first iOS app , I have 2 problems validating them, *iPhone/iPod Touch:application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv7 *Unable to extract…
16
votes
4 answers

Is it worth adding the armv7s slice on iOS6?

So I know that armv7s is optimised for the iPhone 5, and adding it will make my code run a little bit faster on that device. Does anyone know just what the difference is? Are there any benchmarks, etc? The tradeoff is the app size. My estimated app…
William Denniss
  • 16,089
  • 7
  • 81
  • 124
15
votes
4 answers

MBProgressHUD armv7 error

i'm trying to use MBProgressHUD. i added header an .m to project, imported header in class and call MBProgressHUD from an ibaction in this way: -(IBAction)submitForm:(id)sender{ MBProgressHUD *HUD = [[MBProgressHUD alloc]…
Jayyrus
  • 12,961
  • 41
  • 132
  • 214
14
votes
2 answers

What are the benefits/consequences of compiling an armv7 only architecture?

In compiling iPhone apps, there is a setting for "Optimized" architecture (armv7 only) vs a standard armv6/armv7 architecture. What are the benefits/consequences of compiling an armv7 only architecture?
coneybeare
  • 33,113
  • 21
  • 131
  • 183
13
votes
3 answers

Do we need to compile iOS App for both "armv7" and "arm64" if my deployment target is 8.0?

My App supports from iOS8.0 and above. And I know that from iOS7 onwards its arm64 bit architecture. In that case do we need to compile the binary for both "armv7" and "arm64" slices? If I compile for arm64 alone, I can reduce my App size. Is it a…
arango_86
  • 4,236
  • 4
  • 40
  • 46
13
votes
1 answer

Getting hardware floating point with android NDK

I've begun playing with the android NDK. One of the things I've just learnt is about creating an application.mk file to specify the armv7 abi. I'm building the san-angeles example with the following parameters. APP_MODULES :=…
Goz
  • 61,365
  • 24
  • 124
  • 204
13
votes
1 answer

Building FFMPEG library for iOS6.0 ARMv7 Processor

WARNING: I was just informed by another user that there are some legal issues revolving around using FFMPEG for iOS, leaving the link here http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ I cleaned up my…
Jim
  • 1,274
  • 1
  • 10
  • 15
13
votes
4 answers

Apple Mach-O Linker Error armv7s & libGoogleAdMobAds.a

I've just upgraded my app to run on the new iPhone5 simulator, however when I try to build it for my iPhone 4S device, I get this Apple Mach-O Liner error. ld: file is universal (3 slices) but does not contain a(n) armv7s slice:…
Darren
  • 10,182
  • 20
  • 95
  • 162
12
votes
2 answers

ld: duplicate symbol _objc_retainedObject on iOS 4.3 , but not on iOS 5.0

Some background - I've built a custom Framework using Diney's guide at http://db-in.com/blog/2011/07/universal-framework-iphone-ios-2-0/ Its built for both armv6 / armv7 , its an ARC-based framework, compiled with a depolyment target of 4.3. When i…
Shai Mishali
  • 9,224
  • 4
  • 56
  • 83
12
votes
1 answer

How to use python-poetry across architectures?

My primary development machine is x86_64 while some of my deploy environments are arm7vl (Raspberry Pi). For most Python development, this isn't a problem, but some Python libraries are are only available exclusively in PyPI for x86_64 or piwheels…
Daniel Quinn
  • 6,010
  • 6
  • 38
  • 61
11
votes
1 answer

Building ffmpeg iOS libraries for armv7, armv7s, arm64, i386 and universal

I have seen several scripts to build FFmpeg API for armv7, 7s and i386 but couldn't find anything which would work for armv64 as well. Some of the answers on other threads of this forum suggested to prepare a separate library for arm64 but it does…
sandy
  • 2,127
  • 4
  • 28
  • 50
11
votes
1 answer

What is the advantage of using armv7s support In Valid Architecture?

I'm working on an iOS app which supports iOS 4.3 and above. Due to some frameworks I cant Archive it for armv7s,so I have removed armv7s support. Will it reduce application performance? What is the advantage of using armv7s?
Harikrishnan
  • 9,688
  • 11
  • 84
  • 127
11
votes
1 answer

new ios6 architecture error: file is universal (3 slices) but does not contain a(n) arm7vs slice

I have a device that was designed in cordova 1.8.1 and xcode 4.4. I wanted to be able to update it to work on the iPhone 5 and ios 6.However even when I try to just run the app for debugging in xocde 4.5 I receive this error: file is universal (3…
Bohdi
  • 1,295
  • 4
  • 28
  • 62
10
votes
3 answers

Xcode 5 and phonegap: linker errors on building for device but not for simulator

Our phonegap app builds fine for the iphone simulator but generates linker errors when building the app on an iphone. the only thing that changed was installing testflight and a test app. We already removed testflight and the test app, but the…
Crashalot
  • 33,605
  • 61
  • 269
  • 439
10
votes
1 answer

MobileVLCKit fails while compiling

I am trying to use MobileVLCKit for iOS in my application. I followed steps given @ Building the Framework for iOS. I have set deploymet target to iOS 7 in my Xcode 5. I used command ./buildMobileVLCKit.sh -f -l to compile the shell file to get an…
Yogi
  • 3,578
  • 3
  • 35
  • 56
1
2
3
39 40