Questions tagged [argb]

ARGB is a color code used by many languages, and stands for Alpha, Red, Green, Blue.

In computer graphics, pixels encoding the RGBA Color Space information must be stored in computer memory (or in files on disk), in well defined formats. In the most common format the intensity of each channel sample is defined by 8 bits, and are arranged in memory in such manner that a single 32-bit unsigned integer has the Alpha sample in the highest 8 bits, followed by the Red sample, Green sample and the Blue sample in the lowest 8 bits. This is often called "ARGB": Sample layout in a typical 32bpp pixel ARGB values are typically expressed using 8 hexadecimal digits, with each pair of the hexadecimal digits representing the values of the Alpha, Red, Green and Blue channel, respectively. For example 80FFFF00 represents 50.2% opaque (non-premultiplied) yellow. 80 represents a 50.2% alpha value, because it is 50.2% of FF hex (in decimal, 128 is 50.2% of 255), the first FF represents the maximum value red can have; the second FF is like the previous but for green; the final 00 represents the minimum value blue can have (effectively – no blue). Consequently red + green yields yellow. In cases where the alpha is not used this can be shortened to 6 digits RRGGBB, this is why it was chosen to put the alpha in the top bits. Depending on the context a 0x or a number sign (#)[1] is put before the hex digits. A confusing aspect is that on a little-endian CPU (such as Intel or AMD processors) the byte for B is stored at the lowest address, with the bytes representing the colors are in the order B,G,R,A. On a big-endian machine the bytes are in the order A,R,G,B. RGBA byte order

In some contexts, primarily OpenGL, the term "RGBA" actually means the colors are stored in memory such that R is at the lowest address, G after it, B after that, and A last. This is not the format described above. OpenGL describes the above format as "BGRA" on a little-endian machine and "ARGB" on a big-endian machine. When there are more than 8 bits per channel (such as 16 bit or floating-point), it is very common that the channels are stored in R,G,B,A order, even if 8-bit data is stored as ARGB words. This can often lead to confusion when software is converted from 8 bits to higher resolution color. RGBA hexadecimal

In some software originating on big-endian machines such as Silicon Graphics, the term "RGBA" means color is specified similar to ARGB but with the alpha in the bottom 8 bits rather than the top. For example 808000FF would be Red and Green:50.2%, Blue:0% and Alpha:100%, a brown. It should be noted that RGBA is relatively obscure compared to ARGB. Confusing the two can lead to serious color rendering errors. RGBA pixel layout The bytes are stored in memory on a little-endian machine in the order A,B,G,R.

This is an article copied from an external site.( http://en.wikipedia.org/wiki/RGBA_color_space)

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eMFCC_ARGB32 to eMFCC_NV12 conversion make picture lighter

In our EXISTING code we have two shaders applaying one by another for convert from eMFCC_ARGB32 pixel format to eMFCC_NV12. First shader: Texture2D tx_top : register( t0 ); Texture2D tx_bottom : register( t1 ); SamplerState sampler_in : register(…
Olga Pshenichnikova
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The right way to pack BGRA and ARGB color to int

In SharpDx BGRA shift for red is 16: (color >> 16) & 255 see here. But in .NET, ARGB shift for red is also 16: private const int ARGBRedShift = 16; see here and here and here. I'm confused, what's right? this (like .NET): public int…
codeDom
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SDL_UpdateTexture ARGB much faster than RGBA

I was trying to use SDL_UpdateTexture to create a texture from an allocated buffer of pixels, and I was surprised that it wasn't even rendering at 60fps (with the main culprit being SDL_UpdateTexture): #include #include…
pommicket
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Calculate ARGB Integer out of HTML Hex color

Can somebody tell me how to get this ARGB integer values from HTML Hex colors in Java? It is a 8 digit value which obviously could be negative!? Thank you very much! MatrixToImageConfig(-10223615,-1)
neogeoz
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Create color int from alpha, red, green, blue in Android

How do I create a color int from alpha, red, green, blue values (all from 0-255)? I need this color int to set a view's background color. I tried this: protected int colorStringToColor(String colorString){ // whereas colorString is i.e.…
mrd
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Convert ARGB data(.tiff image) to 2D texture using D3D11

I have a sample ARGB image (.tiff file). I want to pass it as a 2D texture. I am not sure how to do that or is it even possible ?
Healer
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ternary operator || Predefined type 'System.ValueTuple`3' is not defined or imported

private void Disable_Proxy_textboxes(bool v) { v = !v; address_textbox.Enabled = v; port_textbox.Enabled = v; port_label.ForeColor = Color.FromArgb(v?(255,255,255):(100, 100, 100)); …
Rishav
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Converting Height Map to Coordinates Java

I am trying to read a coloured heightmap specifically there one found here into a set of coordinates for use in a triangle mesh. The problem is I don't know how to exactly convert the Argb values to a height scale from 0-255. Thanks in advance!
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Image formats that preserve rgb value. And store such an image in Java

Storing an image as a JPG does not preserve a pixel's RGB value; PNG does not work either. Here is my problem,I wrote a java program like so: BufferedImage img=ImageIO.read(new File("Pathtoimage")); //changed the pixel values using getRGB() and…
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Is there any way make QImage support ARGB1555

I need read the raw data(bgra5551) into QImage and display it and write the QImage to raw data back(bgra5551), Qt only supports Format_RGB555, is there any way make Format_RGB555 transparent(alpha channel 255)? I tired this: QImage getImage(uchar*…
JustWe
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Accessing lsb bit in steganography

This program embed a message into an image by modifying lsb bit from alpha (transparency) part of ARGB, the mechanism of accessing the bits location in this code is confusing in this line: startX = start/maxY, startY = start - startX*maxY private…
user8496686
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Down scale issue on NV21 -> ARGB -> NV21 conversion

I have to provide a YUV(NV21) byte array to a recognition solution and I'd like, to reduce processing time, to down scale the preview frame. From solutions gathered here and there on SO, I manage to convert on a 1:1 ratio and I get recognition hits.…
Oyzuu
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Creating ARGB QImage from uint32 or uchar array

When I try to create a ARGB32 QImage from a reinterpret_cast(quint32*) using the QImage constructor the Image looses its color and alpha channel and the resulting QImage is grayscale! The grayscale image is displayed as expected, if I was…
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Java, LibGDX - Gaussian Blur Color Separator Trouble - Receiving Negative Value

I have been working on a gaussian blur on java and libgdx. It mostly works... This is the image that I am trying to blur. This is the result. The problem is the red value equals -1 in most cases rather than something like 255. I have searched lots…
Hunter
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Convert RGBA to ARGB pixel format

I'm trying to convert an image to this following DDS format: | Resource Format | dwFlags | dwRGBBitCount | dwRBitMask | dwGBitMask | dwBBitMask | dwABitMask…
majidarif
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