Questions tagged [antialiasing]

Techniques for minimizing artifacts when representing a high-resolution image at a lower resolution, or rendering an image from a scene with small details.

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution.

In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters are made of birefringent materials, and smooth the signal in the spatial optical domain. The anti-aliasing filter essentially blurs the image slightly in order to reduce resolution to below the limit of the digital sensor (the larger the pixel pitch, the lower the achievable resolution at the sensor level). See the articles on signal processing and aliasing for more information about the theoretical justifications for anti-aliasing.

(Summarized from http://en.wikipedia.org/wiki/Spatial_anti-aliasing)

973 questions
0
votes
2 answers

Smooth an existing "image" in C#

How can I smooth a Graphics object in C# ? To be more precise, I need to run a smoothing at a very precise moment of my Graphics object generation, on the whole object. The image is coloured. I am flexible in terms of input classes (Graphics,…
BuZz
  • 16,318
  • 31
  • 86
  • 141
0
votes
1 answer

How to disable antialiasing in Eclipse?

OS is Debian Wheezy XFCE. Eclipse Version: 3.8.0. Fonts are horribly blurred. I already disabled it systemwide. But in Eclipse fonts are still anit-aliased.
ManuelSchneid3r
  • 15,850
  • 12
  • 65
  • 103
0
votes
0 answers

MacType in Notepad++

I'm sure many of you use MacType to antialias smaller fonts on windows. Unfortunately, Notepad++ contains it's own font rendering (or so I think). Any tips on how to get MacType working in Notepad++?
nebuch
  • 6,475
  • 4
  • 20
  • 39
0
votes
0 answers

Anti-aliasing like in Safari and Firefox

I've been working on a website and I can't get to make the text look anti-aliased when it's size is small on all the browsers. I Can see the best results in Safari and Firefox, however, in IE and Chrome the text is anti-aliased in a bad way that it…
0
votes
0 answers

Enable/disable texture antialiasing inside the scene in DirectX debug mode

I would like to display two primitives: The first displaying a texture with antialiasing The second displaying a texture without antialiasing Here is my code to setup the texture before each primitive render: device.SetTexture(0,…
Martin Delille
  • 11,360
  • 15
  • 65
  • 132
0
votes
0 answers

Generation of antialiased transparent png images with php

I've read many artikles about generating transparent images but still have a problem with the transparency. First of all here is my code:
parascus
  • 1,079
  • 1
  • 10
  • 14
0
votes
1 answer

Enabling antialising in SlimDX (D3D9)

I would like to enable antialiasing when drawing triangles like on the following picture: I found a way to do it with XNA on this page but I want to do the same with SlimDX.
Martin Delille
  • 11,360
  • 15
  • 65
  • 132
0
votes
1 answer

OpenGL aliasing?

I am working on win7 microsoft visual studio 08 with Forms. I just changed my graphic card and some kind of aliasing appears in my application. It can be apreciated that the grey lines are kind of aliased, and also the reference system, that is…
Ander Biguri
  • 35,140
  • 11
  • 74
  • 120
0
votes
2 answers

AS3: anti alias animation by code

So what parameters in the Advanced anti alias are close to the "animation" preset in the Flash IDE? I need to animate a bunch of texts (translation and rotation) and setting sharpness and thickness doesn't seem to help with the sub pixel…
Pier
  • 10,298
  • 17
  • 67
  • 113
0
votes
2 answers

I can't set Line Width to 1 pixel in OpenGL

I'm trying to set some line loops to 1 pixel width, but I always get some antialiasing effect when the width number is an odd number Here some example code: gl2.glLineWidth(1.0f); gl2.glBegin(GL2.GL_LINES);…
elect
  • 6,765
  • 10
  • 53
  • 119
0
votes
0 answers

How to draw triangles on sub-pixels in OpenGL ES?

I'm trying to animate slow movement of two triangles in OpenGL ES. Although my phase offset is a float which is incremented by 0.003f in every iteration of the run loop, my triangles don't move for a while and then just jump by one pixel to the…
Proud Member
  • 40,078
  • 47
  • 146
  • 231
0
votes
3 answers

Flash: text antialiasing bug in first line

As you can see the letter P has an antialiasing problem. I have tried changin the AntiAliasType.ADVANCED to NORMAL ... with the same results. Maybe if there was some padding-top property... but there isn't. Any ideas how to solve that?
Pier
  • 10,298
  • 17
  • 67
  • 113
0
votes
1 answer

Anti aliasing with multisampling in opengl 2.1?

I have a 2007 Macbook pro with ATI radeon X1600 graphics card. I am trying to get anti aliasing working using multisampling feature. Using GlView , this is the information that I have at hand: The renderer information is: Renderer: ATI Radeon X1600…
3d-indiana-jones
  • 879
  • 7
  • 17
0
votes
1 answer

How do we enable antialiasing on XNA-Silverlight hybrid projects?

In XNA we just need to do this: GraphicsDevice.PreferMultisampling = true, but there is not such property in XNA-Silverlight hybrid projects. How do we enable antialiasing in 3D games based on XNA-Silverlight hybrid project template? Thanks.
xus
  • 2,587
  • 8
  • 31
  • 44
0
votes
5 answers

iPhone OS 3.0 + OpenGL ES 2.0. Is anyone seeing better anti-aliasing?

I have been unable to find a way to anti-alias my rendering on iPhone OS 3.0 + OpenGL ES 2.0. I had assumed there would be multisampling but that appears to not be the case. I've been told that fragment shaders can be made aware of the projected…
dugla
  • 12,774
  • 26
  • 88
  • 136
1 2 3
64
65